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Until Dawn reminds us that we haven't really got a choice (but that's ok)

Andy:

True choice is an illusion in most games. It’s a fact I became all too aware of after recently finishing Until Dawn - an adventure predicated on player agency and decision-making. Right now, games just aren’t set up to offer truly human options and deliver realistic consequences to those actions, regardless of how well written a scenario is, or how many choices the player is presented with.

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JoeReno1209d ago

I guess Andy aT games radar never enjoyed reading a Choose your own a adventure book either

MysticStrummer1209d ago (Edited 1209d ago )

Funny. I've been impressed with how many choices there are, and talking to streamers who are on their second play through gave me the impression that those choices do change things.

@JoeReno - Choose Your Own Adventure books are what I thought of as I began playing Until Dawn this morning. Those choices do change things and this game seems a lot like that to me. I won't know for sure until I play through it again but I'm loving the game so far.

"Right now, games just aren’t set up to offer truly human options and deliver realistic consequences to those actions, regardless of how well written a scenario is, or how many choices the player is presented with."

I disagree with that. It's all about the writing but modern games are capable of pulling it off, within certain limits of course.

NeverHeavyMan1209d ago (Edited 1209d ago )

Agreed! Until Dawn is one of the first games that I've played where it DOES feel like my choices actually matter. Not every choice weighs the same, of course, but to say your choices "don't really matter", honestly, does the game a disservice!

TricksterArrow1209d ago

I read this somewhere and decided to save it for posts like this:

"The 2015s spoiled gamer wishlist:

-Randomly generated areas that look and play like handcrafted
-Non-linear open-world games with tense stories that could come from a book or oscar-movie
-Choices that affect the story with butterfly-effects, so complex, that not even the game developers knew, how much content they build, but obviously you'll only see about 0.5% of the games content in your first walkthrough
-Randomly generated, fully voiced stories and dialogues"

MysticStrummer1208d ago

Yeah that's a good list and it's not hard to imagine someone complaining here about the lack of those things.

I don't know if this puts me in that category, but playing Helldivers makes me wonder how well an FPS could do procedural levels. Imagine a game like Destiny if in addition to the built story levels you also got randomly generated areas for all the various locations. They could simply put the bounties in those random locations and it would make the entire game seem so much bigger.

Aloy-Boyfriend1208d ago ShowReplies(1)
fitfox1208d ago

We have a choice, just very few.

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