Toni from GamersFTW writes, "The Call of Duty franchise is one of the biggest out there and, with Black Ops III soon arriving, I was wondering how much first person shooters have changed since their original conception."
I think First-Person Shooters have declined. There was a time where I'd stay up all night playing one but now they're just not so gamer focused but money focused.
But there are so many different types of FPS. My point in the article is that people are so quick to jump to the COD games as an example but Portal and Bioshock count too.
Awesome article. I do love a FPS (even though I'm not that good at them!)
I think FPS games will always have their place and some have changed over the years, but with big names focusing more on the online multi-player side it makes them lose appeal. If the game has a good story however, you don't always notice the format and just enjoy the game for what it is.
I agree. I think we should treat it more as the art style of the game and less as a genre.
Multiplayer FPS have declined too, no skill required these days. Red Orchestra and CSGO excluded.
Nice little article but it felt slightly too short. More exploration into the evolution of the genre and what that means would have been interesting. I have a personal love for on-rail shooters, great way to just sit back, relax and kill everything in sight.
I'm not a hardcore FPS fan, but I'll admit I spent a ridiculous amount of time with the Borderlands series. It relied less on reflexes and more on weapon stats, and also had silly humour. Love this series.
It's pretty much still pew pew pew with better graphics, which is why the Cod's, Dooms , Far Crys and Killzones out there pretty much don't interest me anymore seeing as i played my fair share when I were younger. I can only see myself playing one or 2 franchises of my choosing such as Halo or another Half Life
Apparently everyone can double-jump and run up walls now...Oh yeah, and everyone knows parkour.
I did find it strange going back to ol' faithful BF4 after jumping about on the Black Ops 3 beta. But it really brought home how different the games are. In BF 4 your character feels very lofty and slow in comparison to the hyper-speed action in Call of Duty. The latter is like a videogame embodiment of an ADD-addled 10 year old drinking a can of monster (which, judging by people on headsets, makes up a massive proportion of the community... why is everyone called 'iRApPiDZ' or 'xD Sc0peK1llZ' on it??) On that note, I really like BF 4 as it is now, great team gameplay. But my rose-tinted specs still hark back to the BF 2 and Bad Company 2 days... They've evolved into a branching genre with RPG elements (Fallout New Vegas, Dishonored, Bioshock and Deus Ex spring to mind), and I adore those games.
I was actually thinking about how foreign it would seem to NOT have those options anymore oddly enough. Although, Battlefield is and always will be Battlefield- most FPS games today are exploring new movement options that will make many FPS games seem less interactive if they don't include those moves. It's a catch-22 for how absurd running on walls and jumping is, yet play a game without it and see the difference.
They've changed, not evolved. The best thing BO3 did was allow me to run/wall jump permanently I don’t need perks or attachments to run or mantle. I love that. It really made me think, well, what guns do I like because besides a few perks I liked there was no reason to use my tokens on new perks. I felt this brought the gameplay back to PvP and gun v gun. The double jumping is from Destiny and the wall running is from Titanfall, I liked it but didn’t find it necessary. Unfortunately, I don’t think the current FPS market will “evolve” until there’s actually a return to WW2 shooters where the accuracy/type of guns were different (smaller clips, more semi than auto, bolt action).
What good is double jump and wall run when all those games use noob hitscan rapid fire weapons. Unreal Tournament 2004 still hasn't been topped in that regard, not even close. Ppl still play it if someone is interested in real skill based arena shooter. As for ur remark about ww2 shooters, if u haven't already try Red Orchestra 2, realistic 64 player hardcore 1 shot kill goodness (probably the only game to show u what it feels to actually be under fire). Best gunplay in all of gaming by far. Just be ready to die a lot:D
Conveyer belt city for FPS at the moment. Shame.
One area that I feel they have fallen behind in is the AI, I forget the last time I read in a review how the developers have made significant improvements to enemy or ally AI, all we ever hear about is graphics, frame rates and resolution these days...
Some of the AI is pretty awful, especially in the campaign modes of the big more multiplayer focused games like Battlefield and Call of Duty.
Halo 5 will show how fps games have evolved, the beta was the best fps mp I have played.
Maybe on consoles, but overall not really. But still miles ahead of CoD no doubt.
FPS's have evolved but most stick to the same tried and tested format now. One of the reasons many of us are so critical of them now is we have been playing them for such a long time and there are only so many ideas/settings/scenarios you can use. I can imagine kids just getting into COD now would see Blops 3 in a different light because its all new to them. Many COD haters have fond memories of MW1. I think the most FPS fun I've had so far this gen has been Wolfenstein: The New Order. Wholesome akimbo death-dealing :)
Nothing new in the fps front since Tribes2!!!
I do love me some good FPS game, but sadly, finding an entertaining and satisfying one isn't as easy as it may seem nowadays!
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