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ZTGD | Until Dawn Review

Justin Celani writes: Horror movies have always seemingly found a core audience that loves to get scared time and time again. As games have moved more into the world of realism, this source of entertainment has started to bleed with Hollywood. You’ve seen games like Heavy Rain that focus on a more narrative driven story that is altered by choices to varying degrees. What if I told you we finally have a horror game that aims to do just that, giving us multiple choices with the ability to weave the narrative and get scared in the process?

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