Gamers Universe writes: "The first time we set foot in Tomb Raider's majestic caverns, we were arrested by the immense scale, soaring soundtrack and lonely ambience that pervaded the game. Subsequent Tomb Raiders lost sight of what made the original so good, throwing in far too many human enemies and less actual tomb raiding. With original developer Core stringing out the series for no less than six iterations, Lara really lost the plot with the risible Angel of Darkness, a Tomb Raider game with virtually no tombs and an uncharismatic boy band reject for a sidekick.
Crystal Dynamics took over the licence in 2006 and managed to rescue the series from stagnation, recapturing much of what made the original game so effective. Despite shoehorning a host of action set pieces into the narrative, including a dodgy stage on Lara's motorcycle, Tomb Raider: Legend and the subsequent Anniversary edition still managed to pull the series back on track. Dynamic's second original Lara effort, Tomb Raider: Underworld is the perfect opportunity for the developer to build upon its huge success in reinvigorating the IP."