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Gamasutra: Media Molecule On The Power Of Constraints

At the Develop Conference in the UK, Media Molecule's Alex Evans has been giving a 'semi-post mortem' of LittleBigPlanet for PlayStation 3, even within its completion crunch, suggesting that "arbitrary constraints" are the key to making great games in today's market.

Starting out, Evans - who formed Media Molecule along Mark Healey and other Lionhead veterans, quipped: "We're currently in the middle of LittleBigPlanet crunch, and we seem to be remaking all of the mistakes that Bullfrog and Lionhead made all of those years ago!"

Explaining further, the creator and demo-scene veteran started out by noting: "Media Molecule is a very small team because we aren't very experienced or particularly good managers. As I look back, almost everything that's gone right on LBP has done so because we put an arbitrary restraint onto the size of our team."

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