Oli Welsh reports:
''Real-time strategy is getting too niche, reckons Relic. It's hard to think of a recent RTS game that didn't start out with this very same mission statement; a preview of one that didn't contain promises to scrap the genre's hang-ups, start afresh and bring it to a new audience (with the exception of the stubborn StarCraft II, Blizzard presumably being happy with its "niche" of hundreds of thousands of crazed fans).
World In Conflict, Supreme Commander, Relic's own Company of Heroes: they all made some important strides, they are all excellent games. Yet still the RTS fanbase refuses to grow, and here we are, sat in THQ's E3 suite, hearing it all over again - applied this time to the sequel to the successful Warhammer 40K-licensed Dawn of War. Relic says it's going to steer clear of the genre's weaknesses, make it more accessible, more involving, more rewarding.''