GI: "Video game protagonists have come a long way over the years. Consider the iconic Lara Croft: In her 1996 debut, she was a polygonal, sexualized figure, designed to appeal to an overwhelmingly male audience. However, she also stood out for being one of the few playable female protagonists at the time; her strong demeanor made her a beloved heroine for many female gamers as well. Almost 20 years later, Crystal Dynamics took the character to the next level by rebooting her into a more complex, multidimensional character. This year's E3 showcased that more playable female characters are following suit, suggesting this trend may soon become the new status quo."