GB:
Kickstarter might not be the best place for developers to crowdfund their games anymore.
Justin Bailey has launched Fig, a new crowdfunding site built specifically for games. The former chief operating officer of developer Double Fine partnered with some big names and studios who previously had success on Kickstarter, specifically his old colleague, Tim Schafer (The Broken Age), Brian Fargo of InXile (Wasteland 2), and Feargus Urquhart of Obsidian (Pillars of Eternity). Each has pledged to launch campaigns for new games on Fig.
OVERRIDER is a new sci-fi roguelite about hoverboarding and smashing robots, and there's a Kickstarter campaign to help get it funded.
Cinnabunny and Time is Honey are currently up to be crowdfunded on Kickstarter right now. They're both adorable.
inXile CEO Brian Fargo talked about the idea behind Clockwork Revolution and how it'll feature true reactivity based on players' actions.
"He's begging for his life. You can let him go, you can kill him, or you can kind of like shoot him and then halfway through go, okay, never mind. Forget it. When you come back to the present, he's not a serial killer, he's an advocate for victim's rights,"
"Or even something like that on a smaller scale. Maybe you went back to the past with a red hat and they're like, oh my God, we love your hat. You come back, and you started a fad. Everybody loves red hats now. It's that stuff I think is highly entertaining."
Sounds interesting from a choice, time travel mechanics. Be interesting to see how deep the mechanic goes.
Can't wait to see more.
That serial killer story snip got me even more hyped for this game!
I´m so glad that Brian decided and gave up on his plans to retire after InXile´s acquisition. He knew that XGS would allow him freedom to do whatever he wants with the necessary funds and technology, and that´s the reason why we might be getting an amazing new classic RPG IP from some of the best RPG minds in gaming!
Amazing times to be an RPG fan!
This game interests me some. I don’t like that they made a clone of Bioshock Infinite world and wished they made their own style of Steampunk.
But if the mechanics that this guy is talking about actually works and combat is well done I could be interested in this game.
Most of the Xbox games don’t interest me much at all so this one stands out a little for me. I’m sure it won’t be a system seller even if it’s good but that doesn’t mean much to me.
I take what devs say with a grain of salt as we have seen a lot of false promises for games and the end result isn’t close to what they talk about. But if done well I could actually buy a used Xbox X and a used copy of the game someday. That’s the most they would get from me. Second hand sales. I don’t expect much from Xbox and don’t trust much of what they say but who knows maybe this game is different. Not holding my breather heard lots of great things before Redfall came out and it was a big pile when released.
Interesting idea. The advantage Kickstarter has is the exposure in other countries, but I'd like to see more.
Extended interview with Feargus Urquhart and Justin Bailey. Notable: Their companies (and InXile) won't use Kickstarter for games anymore.
So how do I make money through equity. Sounds like I'm buying a game stock
Make sure to read the fine print. You must be an "Accredited Investor" in the eyes of the government in order to partake in any revenue sharing. As an individual entity you would need to consistently make more than $200k per year or have a net worth of over $1M.
Not something everyone will be able to claim.