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IGN: Sacred 2 Blog: Art Design

The last concept artwork designed was done quite some time ago, because the visual development of the game starts with the concept art. For even the tiniest object in the world of Sacred you have to create a visual concept, otherwise nobody would know what this particular item has to look like.

Especially when you are working with a lot of external contractors, which is the case with this project. It's extremely important to have a concrete guideline for every object that has to be created, because that simplifies the communication and reduces the number of changes needed later.

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