NL:
Looking back now, I realise that growing up in Wakefield (West Yorkshire, England) was a blessing; there was a really great import scene, some fantastic arcades and me and my mates thought nothing of having the latest Japanese games. This was back in the days of huge delays between NTSC and PAL releases and when 60hz actually mattered. It made me the man I am today and fostered a love for fine Japanese cover art.
If all the world is a stage, then Mario is adept at playing all the roles – something Miyamoto was very keen to tell us.
3 had a good balance of difficulty before crybabies stepped in and cried about the difficulty of SMW, which is why the game was made easier before release. Would also explain why most other games have been easier except for special worlds etc.. or ones you unlock after you beat the main game.
Isn't the reason we got a Doki Doki Panic sprite swap because Lost Levels was originally deemed too difficult?
Let’s discuss what made Super Mario World so good. This Nintendo classic is one of the best 2D games of its generation.
It was imaginative, great controls and fun. Definition of a great game. What else is there to say?
The end.
I love this game. Got the SNES bundle of Christmas of 1992 I think. I wanted the Genesis with Sonic 2 but this was just as good at the time. This was a huge jump from the nes Mario's and I didn't think it could get batter than Mario 3. The addition to Different Yoshi's added amazing gameplay.
It was magical. Coming from Super Mario 3, this game felt glorious with its graphics, colors and music. A masterpiece.
Jessica Mullane for SUPERJUMP: "a style of gameplay that is intentionally meant to be frustratingly difficult. Don't expect to master anything in a day or even a month"