A quiet Indie developer revolution is happening in an unassuming semi-industrial area of Singapore.
The organizers of the 24nd annual Independent Games Festival (IGF) have announced the finalists for the 2022 IGF Awards, which honors the most influential, innovative and exemplary projects in independent game development.
The lead designer and associate game director of Skull & Bones, Antoine Henry, left Ubisoft Singapore after working with Ubisoft for 15 years. This further reinforces the notion that this project started by Ubisoft in 2013 is truly cursed.
I remember when this was announced several years ago. I thought then, "Looks fun! The type of pirate game that appeals to me when compared to Sea of Thieves. Can't wait to try it out in a year or maybe two TOPS!"
Beyond Good & Evil 2 is in development hell aswell. Its totally fallen off the radar, not seen a thing in years. Game was first shown at E3 2017
Ubisoft needs games with deeper mechanics. Their games are so simple there is little joy in beating them especially considering how long most of them are.
Growing up, Joan was always fascinated with animation, and it naturally became her choice of academic major. But it wasn’t video games that got her interested at first, that influence came mainly from films and TV animations that she was exposed to. It wasn’t until she got into a University that she chanced upon playing Assassin’s Creed and there, she met a lecturer who would eventually set her on a path to Video Games animation.