Dave Tach of Polygon gives his take on Microsoft Cloud Compute and his experience playing Crackdown 3.
"I spent maybe 15 minutes running around Crackdown 3's streets, blowing stuff up, using developer tools to fly above buildings, watching the destruction flow. At one point, while standing on top of a building probably 20 stories tall, I looked far into the distance and a skyscraper with a curved, cone-like top caught my eye. I aimed and fired, just to see if my shot would land. It did. I watched a tiny explosion plume miles away. I chuckled." I cant wait for this game.
Nice. This game will make for some really fun moments in multiplayer.
I will play single player to do some platforming and collect orbs, level up myself and my car and play the story. Then I'll play the multiplayer to destroy the whole city with my friends lol both will be just as fun can't wait.
I heard the 4 specialized on a dyed move engines of the XB1 were the key to make this cloud computing works. No wonder MS original vision was to have an always online system as they specifically built it to take advantage of their Live Compute servers. I don't think any other systems has the DME (data move engine) if I remembered correctly. But, anyways, it sure sounds like a blast from this article. Can't wait for Crackdown.
I hope more and more games start using this. A huge win for MS.
@Rookie You too man, you too? *shakes head* Move engines weren't added to support Cloud Compute, they are for moving data to and from the 2 types of memory. And you're right, the PS4 doesn't have these because they have a single type of memory so nothing needs to be moved anywhere... People are sadly misinformed, there's one article that started this silliness, then another that used that info from the first article. Now many people are using those as proof while there are plenty of well written articles out there that actually know what they are talking about that shows otherwise...
Physics on physics on physics. Yes this tech is cool, but doesn't story and gameplay trump physics any day of the week? I think so.
The 100% destruction everyone is getting hyped about is multiplayer only so your mentioning of story is invalid, and talking about gameplay, as long as it's anything like the original Crackdown (same guys making Crackdown 3 now) then it's nothing to worry about
I get that the destruction can play a part in the gameplay, I'm just tired of Xbox fanboys acting like this is the only console that can do this, because it's not. I'm very excited about this game. But I don't need hundreds of articles all stating the same things blocking out much better news. Overhyping is never good. Also I'm very tired, I'm not even going to re-read my comment for grammatical errors.
@SquidBuck, At this very moment in time, it is the only console that can do this.
@squid And xbox fans have been tired of certain fans of other consoles mocking cloud for the last 2 years. Seems that the tones have changed quite a bit since gamescom
I agree it's a little much but it's truthful. Ironically due to a turn of events the PS4 is now holding back the X1. It's just funny and sad how bad X1 fans were ridiculed for years and as soon as Sony gets good news you can bet it fanboys will attack X1 once again with no shred of empathy! But now I suppose we shouldn't get excited because it's not right anymore. This tech will hopefully benefit everyone but you guys are sad to not see your own ways before coming in X1 articles trying to find new ways to hate.
Physics can be a pretty big part of gameplay, no?
Great physics can compliment gameplay pretty well.
At a time when the look of the games seems to be the main agenda of this generation, I'm ok with this physics engine "gimmick." But i would say this IS a gameplay feature, online or not.
@SquidBuck We're not saying Xbox One is the only console that can do this in theory. But in reality it is. MS are the only ones pushing cloud gaming with cloud computing. Sony who bought Gaikai & OnLive and now Nvidia with Grid have a different understanding of Cloud Gaming. They stream their games while Crackdown does something completely different which no other console does at the moment. Not even the PC does it at the moment, because no one is risking and investing in this kind of technology right now. Of course MS could just port and release Crackdown 3 on PC but naturally they want to sell Xbox Ones. Bottom line is, Xbox Fanboys are right. No other console can do this at the moment. (Yes im speaking about your precious PS4) Because Sony doesn't have the balls nor the money to invest in something like that right now.
And...graphics? It looks like a fun little game, like Red Faction Guerrilla, but i'm surprised w/all that cloud power it still has kinda last gen graphics and player movement. I'm surprised they don't use all that power to make a visually impressive game. Same goes for titanfall. These 2 "cloud" games are not pretty looking games, but i guess titanfall used cloud for the enemy ai and Crackdown uses it for destruction in multiplayer.
It's 1.5 years from release...
The game was running on previous alpha
At this moment in time Xbox IS the only console that can do this. Don't be bitter, for the past 2 YEARS we've been hearing about how PS4 can do 1080p/60fps and Xbox can't (even though it can), so it's only fair to let these articles pour in. In fact this is a lot more important than 1080p/60fps, because these physics actually change the gameplay. No one is saying this tech is better than gameplay and story. Don't know why you're throwing that in there. I don't have a problem with anyone praising this feature as long as people don't bash on other consoles, that's when it turns into a fanboy war.
IMO, physics are one of the most important underlying factors in modern gaming. The opportunities for gameplay that physics enable have resulted in some of my favorite games. Mastering physics/destruction is massive. Story? lol. I can take it or leave it. Taking down a skyscraper and having it land on my enemies sounds more appealing.
Knowing my luck.........I'll trip and break both my arms when this game drops, I might as well not even be excited, I'm not gonna have any arms to play anyways. Crackdown 3 has no consideration for people without internet connections or arms 4/10.
Personally my arms work well, but I will not be buying Crackdown because it is possible that some day I might not have working arms. I will not support companies that try to sell me games I might not be able to play in 10 years time, should I be unfortunate enough to lose the use of my arms.
lol i like how you've already prepared for broken arms.
Oh god, ANOTHER one of these articles haha. I mean come on, it's about 10 a day now.
The 100% destruction is cool but I hope that if the game is successful that we don't end up all games doing that. I don't want to be playing halo 6 with 100% destructability, not sure it would suit it. Obviously it works for crackdown because that's how the game was designed. Hopefully we'll see other imaginitive uses of Cloud processing in other titles that suit each specific game.
Halo doesn't need full on destruction but why not? Also Halo physics have always been top notch so a cloud powered world would be great if you ask me. Things don't have to explode like nothing but I think this adds so much more depth to games.
I don't mean don't use cloud at all. I just mean I don't want this one use to start cropping up in every xbox game. To me it just feels like a novelty for the crackdown mp because the mp has been designed for crazy destructive battles where everything blows up, which is cool, but I'd rather just good physics for games like halo than have 100% destructability. That's just me though. I'm all open for other cloud uses though!
I just had a thought. If you can destroy any wall, does that mean every building has a fully fleshed out and furnished interior , or empty rooms and hallways, or are the buildings hollow on the inside?
I wonder the same thing. Can I actually go inside the buildings? They didn't seem "to scale" in the demo. too bad so many people are trying to downplay this instead of hoping for a gaming revolution. I can just see this is a multi player 16v16 Mechwarrior game. Or what about in a superhero brawler MMO. Or maybe a real war game with tens of thousands Of AI+PCs? What else can this be used for. Obviously massive persistent world's - but we need a revolution in MMO mechanics so they don't all feel derivative. Maybe the next Minecraft?
Yeah, MMOs are so pathetically derivative I stopped paying all attention, and only raise an ear every few years when it seems like someone is going to try something new but doesn't. I think there's potential to make a massive persistent world, but if you combine it with procedural content, you could have something truly mind-blowing. Like an MMO that uses Spore level procedurally generated environments (not necessarily meaning the multiplanetary scale of Spore, but just that they use procedural generation in every possible aspect). You could have a large world with cities that actually had the real number of buildings where each room was different from every other. Where cities and forests were actual to real world scale, and filled with flora and fauna, and where players can dynamically encounter eachother anywhere. And then allowing players to design and build things, like buildings, that get old, and can be damaged, or get overgrown when they're abandoned for too long. Or towns built building by building by players somewhere on some insanely huge procedural savanna. On a side note, after Spore I expected like every big company to start using procedural content in everything. Like GTA letting you enter every building since they don't need to spend the man hours on detailing every last room, or Witcher or Skyrim stretching out nature to scales not possible when everything is hand made.
Well he did say every building had rooms like a real building and went on to say you can blast a hole through the ceiling and jump up floor to floor while reaching anywhere and creating a place to snipe. Sounds like they're not hollow but furniture and room to room would be impressive.
"Crackdown 3 (Finally) Proves Why Microsoft Put Xbox One's Head in The Cloud" Yeah i love this PS2/Xbox1 - Early PS3/X360 Graphic.
It purposely looks like a comic book because of its style. Not every game has to look super ultra realistic.
But it doesn't look next-gen. Just has a bunch of physics stuff that is more of a fad that'll wear off. I'll be getting it though cause of the developer and my love for the 1st game. Just not buying in to all these "best thing ever" articles. Just media hype, nothing else.
That's the excuse for bad graphics? It's on purpose? Yeah the new Tony Hawk PS5 game has bad graphics "on purpose" lol. Battleborn has lightly cel shaded comic book style graphics and yet the graphics are good. Arkham Knight and Second son while not cel shaded are 3rd person comic book-ish sandbox games that are gorgeous. Just Cause 3 is a huge 3rd person openworld sandbox w/massive destruction (even offline in sp), it's very similar to Crackdown yet it has far better graphics & it's multiplatform. Ppl neglect the subpar aspects of Crackdown bc of multiplayer destruction...Does anyone care about grfx, sp, player animations, or story?
First off the game is way off and visuals will improve drastically. 2nd, even in this early stage it's not as bad looking as you portray. 3rd none of the games you mentioned looked near as good as this early footage of destruction, draw distance, lighting and chaos happening at once. Regardless of what you want to hype those games are not on this level and in time this will look even better. Go enjoy the power of your console of choice but what you're talking about makes no sense at all because it's inferior to what's currently possible on X1.
I suppose I should care more...
I am having deja vu with this cloud stuff. I think the same happened with Titanfall. Hundreds of articles about Titanfall and the cloud. How it was a game changer and how it was going to change everything. And then reality came.
And we got the best fps since halo 4. If this follows Titanfalls footsteps we will have the best open world in years.
So anyone with a lacking internet connection ( the majority ) won't have the same great gaming experience. Somehow this still is a strange concept to me.
There is not a majority of people who own consoles who don't have access to the internet. Sony if I remember had a stat that said 95% of their users were connected to the internet.
Being connected is not the same as having a sufficient connection for cloud computing!
" Being connected is not the same as having a sufficient connection for cloud computing!" You only need a 2-4 mbps connection. Are you saying the majority of console owners have less than that? I doubt it. I don't even think broadband can even be less that 2 mbps. So once again the majority of console owners don't have a lacking internet connection.
So where are all the trolls with "the power of the cloud comments" now??????
There still here they just morphed into crackdown 3 destruction not being a big deal and sony enabling this at the snap of there fingers. It was sonys plan all along apparently in there eyes. Glad i live in the realm of reality though. Crackdown 3 will be a massive change on gaming. Microsoft had a vision for this stuff and will continue well into the future to deliver.
they are trying to figure out their next move. i imagine it will go the lines of anyone can do this. ask yourself this, why are they not saying this is cool? it just goes to show whatever microsoft shows off they are determined to keep the same stance. this is impressive stuff and i had so much fun on the first crackdown and this will just make it that much better.
They all left after Microsoft stopped pretending the cloud would make the Xbox One more powerful than the PS4
why did they leave, are they not on this site because they have an interest in gaming?
@moldybread, the didn't literally leave. I was responding to 'where are the trolls'. Obviously the ones who were truly trolling are either still leaving salty comments about how they're supposedly not impressed, or are just staying quiet. Then there were 'trolls' who rightly called out MS and the fanboys who claimed that this, like dropping the Kinect, and the DX update, and another update before that, and the secret GPU, and whatever other nonsense they could dream up would make the XBox One hardware magically be able to manage the same graphics that PS4 can. They weren't 'trolling' by speaking the truth, and many of them are here amongst everyone else expressing their mostly positive opinions about the use of the cloud in Crackdown.
why wouldn't they post positive comments about the crackdown demo? it was indeed impressive. dropping kinect also helped boost the performance of the xbox one as it allowed developers more access to the hardware's capabilities. insomniac the developers of sunset overdrive said they were able to add more things because of it. none of this is going to make the xbox one magically better than the ps4 but what it does it make the system more efficient. then you have the cloud which allows certain resources to be offloaded which allows things like physics to be calculated through the cloud. something that would normally buckle the hardware as more and more physics need to be calculated.
I wonder how much bandwidth this needs to work on the player's end, compared to a say a 64 player match of Battlefield or something, or compared to streaming an HD movie. I guess it must be optimized to only send all the fragment locations just to the players that will have it in their field of view, but if it keeps track of even little tiny rock fragments and such it must be a crazy amount of data. I wonder what other uses they will find for cloud computation. Off the top of my head I can think of infinite persistent procedural worlds generated as players are traversing them or some super advanced npc AI unlike anything we've seen yet. Can't think of too much more, but I honestly wouldn't have thought this type of destruction or even game streaming would be possible before hearing about it, so I guess I have a pretty inaccurate view of how much bandwidth all this takes.
That my friend is the big question. I believe people who can stream full HD movies won't have a problem. The average country side connection surely won't be sufficient.
The requirement is 2-4MB/sec To put that into perspective: that's less than what is required for PSnow (5 - 12 MB/sec) Hope that helps
@Foehammer Exactly what I said so huge parts of this planet won't be able to use it fully. Not even all of the U.S.
http://www.twinfinite.net/2... "Sony revealed some pretty interesting stats about the PlayStation Network today at their E3 presser:" "Over 95% of PS4 owners are connected to the PlayStation Network." Going by Sony's numbers; looks like a tiny 5% won't be able to use the tech, or play the ,multiplayer portion of the game that uses the tech. Keep in mind that this will be an even smaller percentage for MS as Sony are in over 3x as many Countries, many of which will represent that 5% without internet.
I'm just hoping it isnt just all smoke and mirrors! Otherwise I'm gonna be PISSED!
Crackdown looks just like Red Faction Guerrilla, the destruction looks pretty similar just improved as much as you'd expect from last gen to next. Seems like a fun little mp romp, surprising Crackdown is literally getting more articles on N4G than Uncharted 4. Especially since Crackdown's never been a huge selling game. Kinda surprised a budget priced game that also has cartoonish/comic book-ish style graphics "Ratchet & Clank Reboot" is so superior visually. Ratchet has gorgeous graphics while Crackdown does not. I guess the mp destruction required too many resources to allow for good graphics as well. Oh well, graphics aren't everything, a great narrative/story is much more important. If Crackdown has an incredible story in sp i'm sure it'll make up for the graphics and the lack of singleplayer destruction.
i cant wait for this game. Xbox is making a great comeback
Unfortunately it will take another 2-3 years until completion though.
http://gamerant.com/crackdo... Actually it's a summer 2016 release. Less than 1 year as summer is almost over.
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