Kris Abel Writes: "Once again a neon chalkboard universe gives birth to ever-growing swarms of glowing geometric creatures, hungry to blink you into oblivion. Survival is the key as you send out sprays of lasers in every paranoid direction, disrupting your pursuers into beautiful flowers of fireworks while electronica music pulsates and swoons in response. Being surrounded by all sides should be a harrowing situation, but the spectacle of light is so mesmerizing, you can't help but be uplifted even as the end is closing in.
This was the case with the first "Geometry Wars: Evolved", launched in 2005 for the Xbox 360's online arcade service, and is still the basic concept for this week's sequel "Geometry Wars: Retro Evolved 2". The big change is the introduction of six different modes, each offering a captivating take on the basic survival theme. The result is some much-needed structure and variety over the original concept, creating a sequel that's worth investing time in."