The latest from The Chinese Room has brought an old conflict back to the forefront: What exactly constitutes a "video game?" How much interaction is necessary?
When it make you just take in a story and do very little to participate in it, then it's more an interactive novel than a game, I think. Not that there's anything wrong with that, lots of people love them. But when you call them games, give them 9/10, 10/10, then you will disappoint a lot of people who buy it who weren't expecting something with very little gameplay
Personally I think the term "video game" is a bit outdated. It's evolved a lot since the 70s/80s and now encompasses a variety of different experiences and approaches you can take in delivering those, each approach suited to a particular style or story or experience. I think we're doing the medium a disservice by limiting it to "games". Personally I think interactive entertainment is a much more suitable, broad term and within that spectrum can exist "games" and "novels" and anything else you can think up, the sky and your imagination is the limit really.
I agree christian. It's like painter's palette in my opinion. there are things that suit everyone. there are even games where you literally are like a painter. all you do is create something new or create a scene from your daily experiences.
I agree, and there have been attempts to try on new terms before, like when CD-roms started becoming big in the 90s- there were a bunch of entertainment CDs that weren't quite games and would be labeled 'interactive experience' or something
Just like wrestling become "Sports Entertainment" :-)
I don't agree. Games can be all different sorts. And it's really hard to fool anyone anymore...with a million websites, reviews, twitch, youtube. And gamers are even more aware as the types of games available today and the number of pay models is of such a variety that there is something for everyone. Very good recent examplet would be...THIS GAME! Many have followed it closely for awhile now. Others who havnt probably don't even know it released. There were a ton of reviews today that spelled out exactly what it entailed, down to the so called lack of a run button (another story altogether...did they even play it?) So, we cannot shoehorn games into some box. Imho, there is a wonder place for games like these, as Chinese Room has proven w/ previous work.
Oh boy this is tough, here we go as to what is a game debacle
Does it matter? does anything change if you come to a conclusion?
I don't know,games always seemed to be like a form of art to me.Everyone having their own vision of how they want to make a game,especially since games are so big now you have all these indie devs trying to make/craft something new and unique.This game might appeal to some people and to others it may not.I mean its only 20$.
I like a variety of different games with a variety of different gameplay elements. It's fine by me if people want to debate whether certain experiences can be called games, but that's largely irrelevant to me. What's important is whether I enjoy it, and if I do then you can call it whatever you want, but that won't change how I feel about it. I'm just stoked the PS4 is continuing to be home to all sorts of titles.
Its awesone by the way. While you guys argue it over, im living it. (;
This is silly. Of course it's a game. How is it not?? Seems to me that it's people who are not interested in the genre that declare it as not a game or "interactive novel". I call bull on all of that. It's clearly a game, just like any other.
because you don't do anything other than walk around there is like 1 gameplay mechanic which is turning on radios and opening doors which both use the same buttons. The game basically has no form of gameplay at all yet there are games that actually have gameplay that get put down because of it yet a game like this comes out where you literally just walk around gets massive praise and gameplay isn't even mentioned.
You're right in that there is hypocrisy here where people down big games because of little game play mechanics while these types get heralded. But that's the difference really. These aren't big games, we don't expect major mechanics from the likes of this or ethen carter or life is strange and their price point reflects the content too. The atmosphere is what really drives these games and what attracts people to them. Saying they aren't games though is false in my opinion. They are still interactive like any other game and just as engaging, if not more so than a lot of games with loads of game mechanics. The whole point of this is to figure out what's going on by exploring the world so effectively the whole thing is one big puzzle game.
What a pointless whiny rant. I kind of figured the article would be a little bit more about the game mentioned in the headline.
I still don't see how this really matters. There's plenty of ways to find out what you're getting before you buy it (reviews, gameplay videos...) so who cares if you call it a game or something else? All that matters is if you have fun with it or not.
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