Hideo Kojima’s PlayStation 3 masterpiece still holds up just as well in 2015.
loved this story
The gameplay was great, the unfortunate thing of this game is that there is more cutscenes than actual game. Final cut scene put me to sleep, I honestly don't know how it ended, just remember a cemetery scene.
MGS4 has the best TP perspective Action gameplay present in a game yet and the best sci fiction concept art ever created for a game(nothing comes close to it )...its online part also was unbelievably addictive and imo one of , if not the best competitive MP ever in game history....but its story left some unsatisfied including me ..as tried to explain everything with nanomachines and AIs (very convenient)..also didnt include Kojima's original idea for ending the game and the series
The only thing I didn't like about the story is that they didn't go into details about how Raiden became a cyborg and saved Sonny from the patriots. Kojima left this out because he was gonna explain it in MGS: Rising but after development problems it transformed into MG Rising: Revengeance set in the future and we never got the details. I was also confused about why in the final battle Ocelot had a completely replaced arm instead of just the hand and said that he was Liquid's doppelganger(so he was not controlled by Liquid after all). But thanks to the MGS4 database I understood that he replaced the whole arm to prevent Liquid from taking his mind (since Ocelot is The Sorrow and the Boss' son and he got some of his father's power) Still, I wish it was explained more during the game.
Xblskull If you thought the cutscenes were too much than you don't know anything about mgs series. It's known for having long cutscenes Also phantom pain won't have as long of cutscenes but that doest mean they won't be long. If something was an hour long and now is 30 minutes long so that's not as long yet still long Absolutely love mgs 4
I still have not played it. I got it sometime ago and it's been sitting there, waiting for me to finally play it. One of these days I actually will.
Why wait on a masterpiece?
Agreed its one of the ps3 best game. In fact with all the remasters these days, i would love a native 1080p 60fps locked mgs4 on x1 and ps4! would gladly buy again.
What are you waiting for?
GotP was an experience in gaming for the record books. A fitting end to a 20 year epic story. Will there ever be suc an IP again? Gamers can hope!
MGS4 was such a killer app for PS3 in 2008. The beta is what attracted me to the series.
This was when I got a PS3. I got the 80GB / MGS4 bundle at midnight on June 12, 2008. Very good memories. I had been gaming on and off since 1990 but getting a PS3 is what turned me hardcore.
Something about this game I don't have an attachment for like the others...its probably because you hardly play the game
That's just a factually incorrect statement. Out of all of the Metal Gear games, MGS4 was the best, providing significantly more weapons, tools, modifications and abilities and giving the player an immense variety of choices when approaching every situation. Having all of the MGS games, I can say that MGS4 is the perfect end to the franchise, tying together the plot elements of all the previous games and bringing the story of Solid Snake to an incredibly satisfying conclusion.
No it's not factually incorrect. Sure there were more options gameplay wise than on previous MGS games however when I went for the Big Boss medal, the gameclock was at the 3 hours range when I finished it and I spent at the very least 20 minutes hiding under a truck to kill sniper wolf. Of course that it took me longer to get the medal due to trial and error but if I was playing on easy without caring if I was spotted and just went guns blazing it would take me half the time to finish the game.
No doubt there was innovations like before...but if you reckon the time length for this game was long, excluding all the cutscenes...then I guess we both took a much different approach to the game. I will say Metal Gear Online given more playbility when it was active...but even trophy support couldn't bring me back to MGS4...maybe some time in the future when I'm bothered .
MGS 4 was amazing. It still beats a lot of new PS4 and XB1 games in terms of graphics and gameplay.
Tried playing this about a year ago, I remember enjoying it when I played it at launch, but playing it recently, I can't get into it. I tried playing it as a stealth only game, but it really doesn't have very good stealth elements. Being spotted from 10 miles away raising an insta alarm, unlike most games where the enemy will sit there bewildered for a few seconds and check to see if what they're seeing is actually right, like a gradual realization that it's a threat rather than mgs4s system where they can spot your toe poking out of a corner from a mile away and alert everyone. Thankfully, from what Ive played of ground zeroes, mgsv wont have this problem. I think mgs4 just wanted you to play it as more of a shooter, like stealth one or two enemies, get spotted, shoot oncoming attackers, hide, rinse and repeat. Not a very good "stealth" game imo. I'm generally pretty good at stealth games, I take my time, have a lot of patience, will wait like 5 minutes doing nothing for an enemy to move out of his path, mgs4 stealth is just too unforgiving, and not in a challenging way, it's just kind of cheap. But like I said, I really enjoyed it when it first came out, and I may try a second playthrough again, going in with the mindset that it's not meant to be played like ground zeroes, deus ex or dishonored. Even really enjoyed the cutscenes.
With a platinum trophy in MG4 (which includes the Big Boss emblem), I can say that the stealth elements in the game are excellent. Most people aren't aware of all of the possible factors that will set off a guard's attention. That could be sight, sound, shadows, radio calls, guards noticing others missing from their posts. It is very realistic. To recap, the Boss Extreme requires you to be very familiar with the game, and has the following criteria: - Complete the game in less than 5 hours - Use no continues - Use no health items - Kill no enemies other than bosses - No alerts - No special items (stealth, bandana) - Complete the game on The Boss Extreme difficulty So you absolutely do not have to play the game like a third person shooter, because there is simply no way to accomplish the Big Boss emblem without solid stealth mechanics. Between environmental use, octocamo, distraction, gadgets, tools and abilities, there are so many ways to avoid detection that you can experiment with multiple strategies in every situation. All you need is a little practice.
" It is very realistic." Maybe, but realism isn't always the best thing. "So you absolutely do not have to play the game like a third person shooter" You kind of do, well at least I do, because I'm not one to just sneak past every enemy without conflict of any kind, I like to tranq enemies at the very least. I'm not one of those speedrunners that like to do everything they can to race to the end as soon as possible, in stealth games, I like to take my time, pick off enemies one by one, hide their bodies, usually in a non lethal manner (on a 2nd playthrough). To get the platinum for mgs4, you no doubt have to play an ungodly amount of hours to learn what you need to learn, get everything just perfect, and study the hell out of the game online. Either that or watch a playthrough. One thing I remember that pissed me off when I first played the game, I actually tried to go a whole chapter not killing anyone, specifically avoiding killing, and I think it was shortly after some turret car chase mission that the chapter ended that claimed I had killed like 28 people, which was absolute bullsht considering I made a conscious effort to avoid killing of any kind. That turned me off of any attempt at trying for the trophy or anything stealth related for that game ever again. I can only assume it glitched out and counted tranqd enemies as kills or maybe counted the battles between the rebels and pmc troops as kills for me whenever they killed one another. But I still disagree that it's good at stealth. No buildup for enemy detection, the "holdup"system is wonky and doesn't seem to work half the time, I just started playing mgs4 after I made that comment because nostalgia, and looked up a cqc tutorial, went behind an enemy (no conflict status at all), held my gun up to him and he didn't even notice, it didn't work, and the times it does work, you have to be literally on their ass for it to work. Coming straight from ground zeroes, this was terrible. Don't even get me started on the infinitely respawning enemies. Npcs barely move, they run to their spot, shoot a bit, and die, rinse repeat. Honestly though, my problem isn't with the trophy, but with the stealth elements itself. It just doesn't come close to those found in ground zeroes, deus ex, dishonored, or even hitman absolution. And the controls are a bit wonky in some areas. And respect for getting that trophy man, I couldn't put myself through that. Idk quite how realistic the stealth may or may not be, I only just started playing it as a stealth gamer a year ago, and as an even more experienced stealth gamer today, but based on what I've played it seems to be either too realistic to be a good stealth game, or unrealistic on the punishment side of the scale. Hyper realism isn't always a good thing when it comes to stealth games.
I was incredibly addicted to this game's multiplayer mode. Was a shame it got shut down
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