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Pocket Gamer: Soul of Darkness Review

How do you go about scaring people using a screen no bigger than a teabag? I'd challenge any of Hollywood's great directors to bring genuine fear to the mobile; phones have a sense of disconnection that just doesn't manifest itself in your average cinema, where the screen is usually the size of a small European country. If you want to embrace the darker side of life on the mobile, you have to be very clever about how you do it.

Gameloft's Soul of Darkness isn't scary in the slightest, but it does have a very classy take on the dark arts, creating a world of vampires, coloured orbs, magic and one-eyed monsters who, well, consist of little more than one big bulging eye.

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pocketgamer.co.uk
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