Re-boots are not always as successful as planned, many just seal the fate of a dying series. The trick is to keep old fans happy but ensure it has enough differences that it isn’t just the same game. DMC failed to have an effective reboot not due to being a bad game, but because many fans boycotted it as they had ‘destroyed’ Dante. Tomb Raider itself had tried to reboot the series when Crystal Dynamics first took over the franchise, though their attempt was short lived. The games were fairly well received, it just wasn’t enough to return Lara Croft to the heights of popularity. The sequel to the initial reboot is set to hit Xbox’s November this year, with releases for PlayStation and PC next year, there’s even talk of a third title. So how come the game was so well received?