Gamasutra: Prince of Persia's Mechner On Translating Games To Films

Despite getting his start as a programmer with Karateka in 1984 and making his name with Prince of Persia in 1989, Jordan Mechner has never fully settled into the role of career game designer.

To a career that has seen documentary film directing and Hollywood screenwriting, Mechner is now adding a story credit on the upcoming Prince of Persia graphic novel.

During the San Diego Comic-Con, Mechner answered questions about his quarter-century ouevre in a lecture which Gamasutra initially covered late last week.

Ostensibly held to promote the graphic novel, the Q&A session ended up focusing much more heavily on the well-known games and feature film adaptation. It was moderated by Mark Siegel, editorial director of publisher First Second Books

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