E3coverage.com has an on camera live demo and interview of Killzone 2 for the Playstation 3 straight from behind closed doors in the Sony meeting room.
From what i have you seen and heard from him, i don't think the Ai is going to be bad at all.
I agree with the AI, doesn't seem to be a problem based on that interview.
I have no doubts about the AI being toned down for E3 (Probably even worse then easy) Because when your doing Live inerviews or other people playing you want them to get through the game and not have them see only one room just because you/they cant get past it. Do any of you guys remember the E3 where they showed off MOA airborne? (like 3 years ago) Well the live demo sucked because they guy playing couldn't get past the very first part of the level he was on and after starting over 4-5 times they eventually just ran out of time.
They should go ahead and crank up the AI for the European conference so the reporters can get their @$$'$ kicked and quit complaining. The game is so dense. They pack a ton of stuff into those scenes. There is a lot going on at one time.
At least give them the option and say if you want to know what were looking to get from the AI then have a taste, of your own blood mmwwahahaha.
Seriously, they want people to experience the game not remain stuck on the same part and keep losing. Winning is always funner than losing anyway. This game looks amazing.
totally agree...One thing I have noticed in general...video game journalists generally suck at playing video games...all the hands on previews for Killzone 2 had guys running around staring at the ground, not being able to remember simple button commands, and constantly melee'ing the air... the original E3 07 showing of this game was where most commented on the AI issues...but it was later revealed that the entire demo was in god-mode only...which creates all kinds of AI problems on its own (AI triggering gets all messed up because you can easily walk up behind enemies that are not programmed to deal with that...without god mode, you would not be capable of getting to that position...if that makes any sense), leat alone that the game was nearly 1.5 years from release at that point... clearly they are working that out...this game is looking deliver on everything that was promisd, and more...
The multiplayer stuff sounds like a great idea. This was the first time I heard about the way the multiplayer is going to work.
Not much new information. The video quality was horrible. Any news on coop?
thiis is prolly my most anticipated game other than GOW3, and i want to see the new guns
I'm buying it FOR sure when it comes out in February 2009. Must buy for FPS fans on the PS3.
i cant wait. !
Looks awesome. But I'm not so sure about the gameplay yet.. I hope this is the game that makes me get a PS3
The game play is the same game play that you see in games like halo and CoD. Aim your gun at a target then shoot. I dont understand how people complain about the gameplay of killzone but then praise gamesplay of games like cod and halo.
yehapretty much all the first person shooter has anymore is graphics, story, and guns. i'm starting to feel these are the only things differentiating FPS's anymore
There's only like 2-3 enemies on the screen at any given time. At least from the videos that I've been watching. I love how they react when getting shot, by right now it doesnt seem very challenging. Thats all I meant. It looks good though. But looks arent everything man.
In my opinion the gameplay looks fantastic. You see the fp cover system looks great, the way he pops and shoot. And the Ai is looking good as well. They duck for cover and everything. When these game release, its going to be a hit.
Its not just like Halo and COD4, this is the first game with a first person cover system and by the looks of it, it works great.
well then you didn't watch towards the end there were not only 2-3 helghast there maybe you should watch it again
yea i went and checked some of your comments and you seem to only praise the 360.....sounds like someone is biased and it isnt me
I hope not...I'd rather not have to listen to someone with your negativity in real time.
Vo Cal...did you even watch the video?...there are like 15 enemies and 2 tanks on screen at the end (plus the tank you are in)... in the videos that have the beginning of this level...there are like 20 enemies on a cat-walk, and 10 allies running around, with as many as 5 gorgeous explosions all happening simultaneously on screen at once... the intensity of this game so far looks to go un-matched....the 32 player online clearly shows that the engine is more than capable of putting a lot of stuff on screen at once...
Don't worry about the challenge. This is the second part of the first level. Emphasis on first.
Killzone 2 looks good
the video quality is poor
Did you guys see the smoke and mortar particle effects at the ending?Very impressive
looks good, and that assassination game mode sounds sweet
im gonna get this game for sure!
AI looks good and gameplay is good too
This game is getting me more and more excited!
ai was toned down for the demos, gurilla confirmed it
There is nothing that has been shown in killzone2 that is unlike any games everyone has played and praised in the past. The FPS genre isn't exactly the best one in gaming. Its the pickup and play game for the masses. We've seen about all the innovation that we will see that hasn't been done by HL2/Prey/Doom. And that doesn't stop anyone from playing COD4, rating it AAA. Remember it was praised for great grapics, short campaign, and online with rankings much like BF2(pc). Its a first person shooter. Much like Bioshock, COD4, Half Life, and many others, the goal is to shoot people and walk around figuring out a story while doing so. Can someone explain to me how you are possibly on the fence on this title, to where you were NOT on the fence with say COD4 or any Previous FPS? Scripted events, monster spawn magic closets, linear game design, remarkably basic A.I, and fun online seemed to work fine for COD4, as the rest of the FPS's(those without online are the exception). I want to know what Killzone2 an FPS is doing different than other FPS? Because from where I stand, its adding onto the genre with FPS gameplay, amazing visuals, and decent A.I. If the AI is so terrible in Killzone2 from gameplay vids, where does COD4 rank up there with AI, as well as Bioshock and Half Life? Those games didn't exactly keep you guessing when it came to A.I. It was decent for the game, thats about it. KZ2 is getting attacked from all angles now since they shut everyone up on the Graphics front.(remember, it was impossible to look as gooda s the game looks now?) So all I see now is a bunch of people making up trivial reasons to question the title. KZ2 looks to be nothing like KZ1 when it comes to gameplay with your A.I buddies. So that logic that the first one was bad so the dev wont improve at all and remake the first title -- gets tossed. And anyone that played KZ1 knows how "bad" it wasn't. The whole A.I thing is ridiculous especially considering how simple it is to rush through Halo3/Bioshock/COD4's single player campaign with their A.I. If those are the most praised FPS's then why is A.I difficulty even an issue? Because kotaku ran a story on it from looking at video footage? Please. Prove to me how amazing COD4's A.I is, or any FPS console game this gen. Someone mentioned only 3 people on screen at once, you are blind. Go over to cvg and see the KZ2 e3 videos there. There are way more than 3 people on the screen.
its really all they can say now.
sadly it is the fanboys that are complaining, like you said. A fps is a fps, they are pretty much all the same. the only difference is the stories to them.
Dont forget.. KZ2 is gonna be the first FPS with a cover system.. So it in a way adding something to FPS.. But I completely agree with You.. KZ2 will be awesome.. For the people worried about AI.. the difficultly they showed at E3 looks just like Normal on COD4.. So what do you do to up the challege.. Put it on HARD
using my last bar to comment here...uggg. first of all, some FPS do have good ai. halo and rainbow 6 vegas come to mind. second not all FPS are the same and that's a really dumb statement to make. that's like saying ratchet and clank and mario are the same. to address everyone's nutting over assassination...there is already a game mode like that, it's called VIP and it's in Halo. and, finally, to the people saying this is the first FPS to use a cover system....umm that's also wrong. I just rented Rainbow Six Vegas 2 and it has a cover system...and i'm sure there are others. plus why do i need a button to take cover? every fps has cover, and you can duck and even RUN! every fps has a cover system, this is just using a button to make you stick to it, a feature i could easily live without. all in all, this game looks good, but it's nothing ground breaking. EDIT: Guy at the top of this thread, i agree with you about COD, that game has no AI. and bioshock had its ups and downs (bioshock's great because of your ability to manipulate your enemies and the environment). but halo definitely has some quality ai. that's why you can replay a scenario and it can play out a bunch of different ways.
Technically your right.. Rainbow Six does have a cover system, but it goes into third person view... So its a Hybrid game really.. KZ2 is the first True FPS cover system.. It stays in FPS view
WHY OH WHY do people confuse AI with difficulty level? AI looks very good in this game, eg enemies take cover and run from grenades, find new cover when it's destroyed etc. It looks very EASY in previews, because they either don't aim at you or wait a while before shooting. Why does "I got through the demo without dying" translate into bad AI? It means it's EASY, but not that the AI is rubbish. You could have the AI equivalent of human players (noobs) playing against you and that would be a more advanced AI system than exists in the world today, but you wouldn't die against it because it would make mistakes (like a human does) and couldn't aim (like a human noob).
Imagine if the game was set on VERY DIFFICULT for the on camera demos/interviews, the guy would die every 30 seconds...not good for tv. Then everyone would just comment and laugh at how hard the game is or that the demoer can't play the game because he's an idiot. On another note, the assassination game mode they talked about on the interview sounds like fun online!
especially the assination thing.. One player to kill while your team protects you.... SNIPER TIME..
of course it looks good u guys r fanboys..a bag of sh*t looks good to yall if it was exclusive to the ps3..im getting this game anyway lol
How about uhhh..i dunno..a nice tall glass of stfu? The game looks amazing.Fanboy or not,it looks amazing..
But the AI acted Very intelligently as both individuals and a group. They seem to have a concrete grasp of their environment, as well.
Yeah, I agree, the AI wasn't running around like idiots right into the line of fire or anything like that.
this video makes me realize that game journalists have no backbone. they just sit there and kiss the ass of whomever they are interviewing. the game looks great, don't get me wrong, but it does not look as good as that original movie from 2005. he's standing with one of the developers, and the developer says "we hit the bar." i wanna hear someone say "uh...not quite." instead, this guy, just like most interviewers, just sounds like a bumbling idiot.
You haven't worked in the media have you? You seriously think "trouble makers" would be even allowed to do an on camera demo...if you start insulting developers: "oh it doesn't even look close to the 2005 trailer", you want to see how fast that interview will go south? E3 isn't for tabloid type reporting, you are invited...you are THEIR GUEST. That isn't kissing ass either to compliment someone on camera about their hard work, it in fact makes the person happier to give you more information and a BETTER interview. If media wants to rant about how it doesn't look like the 2005 trailer, that's for an editorial or article...not during a live camera interview.
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