MWEB GameZone writes: "Open worlds are too often just glorified “big spaces”; they’re not worlds, they’re not deep in ways that make it interesting to explore or wander through. But sometimes they are."
Red Dead Redemption. Best. Ever.
Until Fallout 4 :P
Yeah I loved running around in a world with nothing to do outside of picking plants, hunting some animals and finding what, like, 10 pieces of treasure? The world was empty as hell. Even Skyrim felt kinda empty until you modded in extra patrols and more random battles to stumble across in the wild.
Witcher 3 said hello!
There has been a spate of open world games of late, but there needs to be things in the world for a player to do rather than just wander around. I think the joy of an open world is unlocking the hidden treasure and missions at the far corners of the map.
I love big open worlds, but my favite will always stay Morrowind!
Morrowind is absolutely the best open world game ever, that world had plenty of stories and even books to read and some of them had many many parts and you could find cool stuff if you read the books. Also that game was not holding hands, you were just told direction where you had to (sometimes not even that) go and then you had to wander there yourself for hours. <3
There were no arrows to the knee :)
It needs unique side missions and boss battles but they shouldn't reuse the same missions over and over again
Good variety in landscapes and environments also helps.
I agree, but a lot does exactly that
There needs to be more to do besides the main story and side missions. Like hunts or secret loot to search for.
The secret lies in the unexpected. If the open world continues suprising me, it'll keep me intrested.
How much content fills the world and how alive the game feels. The Elder Scrolls Fallout, and Witcher are good examples of this. You can literally walk around and not do any missions and you will still get a lot of random events for discover something new.
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