Three game writers share their true stories, from the nightmares of development to the joy of the results.
I remember the exact Ratchet and Clank scene in Tools of Destruction haha. It's interesting to see how much work goes into even the simplest of story moments.
Oh, so this explains why the PS3 Ratchet & Clanks weren't near as funny in their writing. I understand why the sleeping gas lines went into so much questioning.
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