During its latest financial conference call for analysts and investor Take-Two CEO Strauss Zelnick commented on Mafia III‘s reveal, on the comparison with Grand Theft Auto and on the possibility of technology sharing with Rockstar.
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Just because if they shared technologies for game development wouldn't mean they are similar games...I don't understand why not.
It would help bring the game director's vision through getting help behind the scenes for the tech, not try to make it the same as gta....
I think Mafia 3 could benefit greatly by using the tech from GTA. The rag doll physics, driving, explosions from the demo of Mafia 3 looked bad "in my opinion"
Battlefield, Need for Speed and Mass Effect all run on Frostbite tech. Doesn't mean they're the same.