160°

Take-Two Denies Comparison Between Mafia III and Grand Theft Auto V; No Tech Sharing With Rockstar

During its latest financial conference call for analysts and investor Take-Two CEO Strauss Zelnick commented on Mafia III‘s reveal, on the comparison with Grand Theft Auto and on the possibility of technology sharing with Rockstar.

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dualshockers.com
Erik73573179d ago

Just because if they shared technologies for game development wouldn't mean they are similar games...I don't understand why not.

It would help bring the game director's vision through getting help behind the scenes for the tech, not try to make it the same as gta....

Crazyglues3179d ago (Edited 3179d ago )

Exactly, it's completely stupid not to tech share, you know that saying, "two heads are better then one..."

It's not because it's easier to do things by yourself. Same thing here, if you already figured out shooting mechanics that work great then we should have that to now build on. (The worry is that you would just copy what GTA does) But no, what you do is build on it.

So you give the player what they already love and know really well and then you add to it by making the gun go into the holster under your arm and add a button for switching targets.. so you can easily jump from target 1 to target 2 with one button click.

Then you add more gun kick back, because back then guns were harder to control,(like the Tommy gun) more player movement from the kick back, need to readjust your aim.

You then add bullet smoke animations, the gun tip getting hot and turning red. All things you have time to do now because you didn't spend the last 4 months getting shooting mechanics to work..

It's a 100% stupid not to share tech if you are the parent company and you want them to do well. You just make sure they are not doing a copy and paste but instead getting a jumpstart on things that already work great.

Driving is already awesome in GTA, grab that and improve, use bigger car models, add more weight to the steering, more heavy bass sound to the engine, it's old school cars, add more jolt to the gear shifts, so it feels like back in the day..

All of this again possible because you didn't spend the last 4 months trying to re-invent the wheel.

Stupid, stupid, stupid, to not have access to the lessons already learned by your parent company. -This was a huge mistake by Rockstar.

seanpitt233179d ago

Sorry but if there was any developer in the world you would want to share tech with rockstar would be on top of the list it's crazy rockstars tech is far more advanced than pretty much anything out there and that goes for same as naughty dog. I though Max Payne 3 gunplay was far superior to gta 5.

3179d ago
ClayRules20123179d ago

I think Mafia 3 could benefit greatly by using the tech from GTA. The rag doll physics, driving, explosions from the demo of Mafia 3 looked bad "in my opinion"

Crazyglues3179d ago (Edited 3179d ago )

Exactly, looked really bad to me too, and it's because they spent their time re-inventing the wheel instead of just using a wheel that already works and is really good..

SaveFerris3179d ago

It looks to be a creative choice by the developers. I guess we'll see if it pays off for them when the game is released.

KurtRussell3179d ago

Well, car physics from Mafia 2 is one of the most realistic you will see in any game (if set to simulation mode), except driving sims ofc. GTA 5 cars feel like toys compared to it. As for the ragdoll physics, every game would benefit greatly from it, no competition there.

Aggesan3179d ago

Battlefield, Need for Speed and Mass Effect all run on Frostbite tech. Doesn't mean they're the same.

3179d ago
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160°

GTA 5’s cut “James Bond Trevor” DLC was already part-shot, actor says

The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.

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theloadout.com
Killer2020UK1d 5h ago

More interested in money than giving fans what they want. Such a shame

CrimsonWing691d 5h ago

With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.

Profchaos1d 4h ago

I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.

Because when online started taking off many of the studio leads began having falling outs and leading including a founder

Demetrius16h ago

Ikr mfs that greedy it's ridiculous

andy851d 2h ago

This makes me sad. Trevor was one of my favourite characters in gaming

Demetrius16h ago

One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all

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50°

Grand Theft Auto V PC Optimized: Best Graphics Settings in 2024

Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.

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pcoptimizedsettings.com
80°

The Best Open World Adventures In Gaming History

The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.

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wealthofgeeks.com