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Final Fantasy XV: how you make a very new game in a very old series

GR:

"If we don't get new fans into the Final Fantasy franchise, it will shrink and shrink as the years go on." For a man saying words like these, game director Hajime Tabata looks remarkably relaxed. Slumped contentedly in a chair amidst the roar of a Gamescom showfloor, he gestures absent-mindedly and, in the fashion of someone explaining they'd dropped a Smartie they were looking forward to, says: "certainly, in recent years, getting new fans is something we haven't done very well; we really haven't achieved that".

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kalkano1107d ago

This is filled to the brim with oxymoron nonsense. He wants to "return to the roots of Final Fantasy"...by going further from the roots than ever before...?

The logical fallacies are strong with this one. He states that Final Fantasy fan numbers are dwindling, and that they need to pull in new fans. Uh...fan numbers are dwindling because you're moving so far away from Final Fantasy, and are instead making games that are just like the modern "everygame".

He seems to think Final Fantasy = "a game with a story". Uh...most games have a story...

Becuzisaid1106d ago (Edited 1106d ago )

You seem to think Final Fantasy = turn based battles but why does that have to be the case? Other than that I honestly don't see anything that contradicts what he said about going back to the roots. We have an open world again, towns to freely explore, kingdoms washing war, summons, there will be a magic system that we haven't seen yet, airships will eventually be put into the game, classic monsters, etc. What else is so different from the roots of Final Fantasy besides the combat?

Also, "filled to the brim with oxymoron nonsense"? No it's not. You're just an angry fanboy that is upset without having played the full game knowing what the actual experience really is. Wait! That's kinda like an oxymoron, isn't it?

kalkano1106d ago

So, all a game needs in order to be Final Fantasy is the trivial stuff?

1106d ago Replies(2)
Adrian_v011106d ago

Final Fantasy is exactly a game with a story. Yes, every game has a story but Final Fantasy is a loved series cause it easily beat other games story wise. On the other hand, the battle system in most FF games was mediocre at best.

jambola1105d ago

I'd hardly call the story, open world, the world in general, and things around in the beginning are trivial stuff.

1105d ago Replies(1)
1105d ago
llazy771105d ago

well to make a ARPG with depth back than was not possible because of technical limitation thats why he needed to use turn based in the original final fantasy. Now our technology allows us to have Action Rpgs with depth the nes simply could not do. Back then ARPG's could not have multiple spells, special techniques,light attacks,heavy attacks,climbing, jumping,teleporting, drinking potions but some of that could be done with the normal turn based style. Today we have the technology to make a really in depth action rpg system.

kalkano1104d ago

Being turn-based was a design decision. How about, instead of all the mental gymnastics trying to convince yourselves that ARPGs are somehow superior and turn-based shouldn't even exist, you just accept that.

Your endlessly parrotted theories have been disproven. It's time to stop parrotting them.

Adrian_v011104d ago

Only cause Sakaguchi had no experience making ARPgs. How about, instead of all the mental gymnastics trying to convince yourselves that turn based is somehow superior and ARPGs shouldn't even exist, you just accept that.

Your endlessly parrotted theories have been disproven. It's time to stop parrotting them.

I love the majority of your comments cause they can be used right back at you :D

+ Show (5) more repliesLast reply 1104d ago
llazy771105d ago (Edited 1105d ago )

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