With so many zombie games around these days, and with most retelling the same old story, how can the zombie story be told differently?
We need more emotion. TTG's the walking dead and TLOU are prime examples on how to make a unique zombie experience.
It has to be about the characters. Zombies are a theme, not a story. The story should be deeper than "it's just a zombie apocalypse."
They really can't. Zombies were pretty neat a long time ago but now they are played out. Dying Light was probably the most unique spins on it I've seen in a while, and even then after you get over the excitement of something a little different in a zombie game you realize that it's just another zombie game...Zombies need a break.
A game that starts from the beginning....similar to Fear The Walking Dead or Diary of the Dead. This way the player will experience how easily things can fall apart when faced with something completely new, unknown, and horrifying..
That's been done a million times. It's annoying to see stupid people go "why are they trying to bite me...." Then later "no I don't want to save you by killing you even though you're bit and going to turn into a zombie" ugh, the worst in every zombie thing ever.
I thought it did evolve with the last of us. Very much a stray from the normal zombie games and it was incredible for it.
Zombie stories can sometimes be regarded as reflecting economies- whether it's the mindless pursuit of consumerism (Dead Rising- 2006. Pre credit crunch shopping mall zombies) or the desperate circumstances of a downturn in the economy (The Last of Us. Post credit crunch. Desolate, graffitied, city). No doubt a totally different argument can be made that games makers don't consciously think about these things and where does Resident Evil fit in to that? (Survivor of the point and click puzzle kind of genre turned in to a 3D action game). ZombiU? (Set in London. Released in 2012 which happens to be the year of the London Olympics). Zombies have always been passe to me. It's as much the other enemies that people recall from Resident Evil - spiders, insects in RE0, Nemesis, monks and villagers in RE4. It's not zombies that are interesting as such- it's the setting or story that they're in.
How about something from the zombies point of view. Blue collar zombie goes about his day eating brains and what not, rag tag bunch of survivors comprising of a grizzled sheriff, an Asian guy, a black girl with a sword among others start killing his friends and trying to genocide his species. Truly emotional drama.
Stubbs the Zombie in Rebel Without a Pulse and Dead Head Fred were examples of this.
Zombies need a rest for awhile IMO, they are overdone. Howabout a good old fashioned alien-invastion-apocalypse for a change? Or try something new altogether?
Alien zombies? 😌
Why not create a Zombie game where, instead of just the Zombies, we're fighting against the contagion that caused the outbreak by UTILIZING it? Imagine a city coated in Zombie dust and filled with the buggers, and anyone who breaths it in becomes a Zombie. Now imagine a protagonist who, far from having to avoid the contagion, is immune to it, and can actually ASSIMILATE it to grant himself the powers of specific special Zombies? Imagine being able to assume the form of, say, a Licker from RE, only you use their tongue as a rope swing for traversal, distanced combat, and for capturing and retrieval of special target Zombies? And another would be one with higher leg strength for the sake of travel up into high places and to speed past normally unavoidable traps? Just stuff like that. One of the main goals of the game would be to find and capture special target Zombies, hit them with a cure cipher which knocks them out and begins the reformation process back into a human, then drag them back to a special facility to be fully cured. You'd be under attack the whole way though, and would have to use your different Zombie abilities to get back without the target you're carrying taking too much damage. There would be different endings depending on who or how many you've saved, through side quests, and there'd be a secret extended storyline to go through if you did enough. Each "storyline" Zombie you save would be a key person that, when cured, would offer you clues to where the monster which is the source of the contagion is, but only hidden Zombies, through side quests, would point the way towards what created the contagion itself. Do just the storyline Zombies, and you save everyone, but you die from long-term use of the Zombie powers and from the rapidly evolving anti-contagions within you overloading your immune system. Do the special stuff, and two more endings, based around the appearance of an even stronger form of the contagion apprearing to try to undo your efforts, become available. One where you can also cure yourself at the cost of everyone else in the city, and one where you find a way of saving everyone including yourself by making everyone immune... At the cost of the contagion spreading outside of the city due to the efforts of yet another unknown entity, which you, as the only one who can now safely assimilate the stuff, have to go deal with. In the sequel. Which would expand to an open world game with several different cities instead of the two in the first game on top of lots of nature areas between them, to explore and fight your way through. Oh, and did I mention? Guess not... These games would take place on a planet that is not earth. Meaning much more interesting and fantastical possibilities for not just the cities but the nature areas as well. I guess you could think of it like Zombies meets Metroid-esque exploration with a bit of Infamous/TLOU story drama? ... Just an idea...
I like that idea wonderfulmonkeyman. I just look at the zombies and believe they cannot evolve. They are essentially and can only return to people, become more monster, or turn to dust. It would be nice if the zombies were specifically tied to a presence like death, or pestilence of the four horseman. Death, or the horseman and Lucifer get to talking. The idea of taking some other being's creation in mankind and evolving them into a new weapon, and existence meant to carve out a nitch not only for the horseman, meeting Lucifer's purpose of destroying God's creation, and forcing God to create a new species seems like it could be a cool idea if done properly.
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