Microsoft and Square Enix just released Gamescom’s demo of the upcoming action adventure Rise of the Tomb Raider.
Amazing, this game is really impressive, can't wait to play it !
looks great dont it. graphics really really good,infact watching it again they look outstanding!!!!!! loved last one except the auto stealth crap. its gone very very uncharted though and im gutted i have to wait a year,but looking as solid as this im tempted to get xb1 and if quantum becomes a fixed release date early 2016 i think i will take plunge rather than wait.
Isn't it Unchartered that's a bit tomb raider? :0)
@ramiul1 Quantum Break comes out april,5,2016
I could never understand why someone would pay $300 to play an inferior experience sooner. Never get a console for one or even two games, let alone games that will soon come to your console and run better!
Damm fine looking game, wow the gameplay, Lara's animation, the large open areas and the attention to detail in the environment, the lighting, the whole presentation does indeed look fantastic. Great job CD.
Can't wait for the PS4 version so Nate and Lara can be together in my PS4. So my collection will be complete. The two are just too sweet together.
@Gunstar75 Oh that's funny I don't remember Lara Croft ever taking on wave after wave of enemies Going through QTE Ended up going through multiple near death experiences only to escape with her life at the very last second Get behind cover and pick off her enemies Have a cinematic story with developed characters like a love interest. Being an over the top action shooter I could go on The only common things they share is they have platformer elements and are both treasure hunters. However CD aren't taking elements from Uncharted they literally want to be like NaughtyDog.
Yea Xbox has a really strong line up of first party games for 2015-2016. Crackdown and Quantum Break got my attention the most.
@Foxtrot You literally described both games to a tee. Is that the point you were trying to make?
@Foxtrot She never fought waves of enemies because the older consoles couldn't handle waves of enemies. As the hardware got better... she fought more enemies. QTE's have a presence in nearly every genre. Did Bayonetta copy Uncharted for having QTE's? No. I will agree to the near-death set pieces. A lot of games took inspiration in that regard and didn't get flack though. Dead Space 2 for example (came out after Uncharted 2), felt especially set piece focused compared to the more slow paced original. Cover shooting didn't exist in 1996, dude. And Tomb Raider was also actually even more over the top than uncharted. Have you played those games man? Just flipping around everywhere, dual wielding pistols and killing scores of people. Let me be just as petty: Look what Uncharted stole! third person camera angle, puzzle-based areas, adventurous protagonist, platforming, similar locales, etc. When the first Uncharted was shown off a lot of journalists called it "Dude Raider", since it seemed so similar. The reality is, Tomb Raider introduced a lot of third person standards that Uncharted borrowed long after they were established. TR 2013 did the same thing with Uncharted. Both series borrowed distinct innovations from each other. edit: they were both inspired by Indy more than anything though.
@KiwiViper85 My point was how Uncharted was nothing like the old Tomb Raider games However yeah Uncharted and the reboot are similar because CD basically thought what the gaming community needed was a Lara Croft Uncharted game....not an actual Tomb Raider game Could have made a great new IP out of this game but like other developers they felt the need to use the brand name of an old franchise to sell more copies. @Concertonie Oh come on, lets not use the "old tec" excuse, it was never about killing wave after wave of enemies. If that's the case the developers would have had 1 or 2 enemies on the screen and once you had killed them they would have sent out another 2 enemies to take their place. That's what they would have done on old tec if it was about fending off wave after wave of enemies. Soon as you killed one enemy, the body would dissapear and another would come out of nowhere to take his place. But it wasn't about that....it was about exploring, solving puzzles, shooting the odd hostile enemy in your way while trying to navigate around hazardous obstacles to reach the end. Hell the majority of the old enemies weren't even human. "QTE's have a presence in nearly every genre" I wasn't talking about other genres I was talking about the old games. I don't see where you got other genres from as I never mentioned them. The old TR games never had QTE Anyway the point is Uncharted was never trying to be Tomb Raider. It was just trying to be a cinematic like game which drew inspiration from films like Indiana Jones and The Mummy. "Cover shooting didn't exist in 1996, dude. And Tomb Raider was an over the top, if not more so, action game" Then why did they not include it when tec had grown...huh. Oh yeah they didn't BECAUSE THAT WASN'T TOMB RAIDER. Don't keep using "old tec" for an excuse. As soon as it became available they would have used it if that was their true vision for the franchise. They had plenty of chances before Uncharted came out. "third person camera angle, puzzle-based areas, adventurous protagonist, platforming, similar locales, etc" ""The reality is, Tomb Raider introduced a lot of third person standards that Uncharted borrowed long after they were established. TR 2013 did the same thing with Uncharted" There's a difference between taking inspiration from a number of key things in a genre and basically trying to copy a successful game instead of turning it into your own thing. The only difference with the reboot of TR is the fact Uncharted is a more linear story base game with chapters while Tomb Raider has open world hubs Fact is Naughtydog took small things within the genre as a whole and made it their own thing while Tomb Raider just looked at Uncharted, made notes and put them in their game.
ROTR is now officially "Uncharted: The Lara Croft Adventure" Or you could take Lara out and put Nathan Drake in and call it "Tomb Raider: The Nathan Drake Adventure". Take yer pick, they are the one and the same (really)! The granddaddy of both of these fighting children will be Mr. Indiana Jones who himself owes his heritage to Saturday morning serials from the 30s and 40s so really we must thank Golden Age Hollywood which took inspiration from the penny adventure novels of the late nineteenth century. When the Hind copter turned up, it seemed like a weird throwback to "Uncharted 2". Why do baddies favour Hinds? And wearing padded body armour, when a shot to the head is all she wrote?
Captain_TomAN94 You probably don't understand why people go to the movie theaters either uhh? instead of just waiting for it to come out on bluray/cable. And did you even read your second sentence, it's a contradiction.
I remember when I said Rise of the Tomb Raider would be one of the best looking games at E3 and lots of people disagreed...but honestly that turned out to be completely true. This game looks extremely good. I'm definitely getting it when it makes its way to PC.
The game looks very good and fantastic but whats it with the Jeusus ( HZ Isa AS ) ?..
Only thing that worries me is that this is the second area/scene in the game they've shown so far where it looks like they make you "start over" by removing all your normal equipment. I'm not a big fan of doing that multiple times in a game. Though, the added benefit is that this means one less area like they showed at pre-gamescon where you're throwing bombs, double head shotting with arrows, and whatnot. Was kinda hoping there'd be a tomb puzzle to solve here. Still could be. Just hard to tell and really what I think a lot of us want to see played out. Still looking good, though. Still looking good.
Yeah that's a good point although it would be slightly bold to do that. I kind of hate it how you're wielding an assault rifle just before a cutscene but in the cutscene it changes to a pistol etc. Too many little qte sections for my liking in this though. To enhance the cinematic affect of the game, the game seems to rely on these really restrictive set pieces. Still, the rest of the game looks solid with open world sections and some decent non linear combat. Lets see how it goes.
***I kind of hate it how you're wielding an assault rifle just before a cutscene but in the cutscene it changes to a pistol etc. *** Yeah, weirdest thing sometimes. They want to create an image of a character in the story who relies on the most "basic" of weapons available, yet they give us this hard hitting things otherwise that makes us go "Uh... are you guys playing the same game we are?" I remember one game doing this properly, but I can't for the life of me recall which game it was. But, it actually had the weapons you were holding in cut scenes show as the actual one you were wielding before the cut scene.
It looks like there's a really nice tomb right at the end. I have a feeling those will be the highlight over generic cover shooting. Is there any word on multiplayer? It was a waste of time on the original, i hope they don't blow resources on it again. Also, I recall Max Payne 3 having real time weapons in cutscenes. You might be shooting with an AK, and in the cutscene he would be threatening someone with a pistol, but he'd still have the AK in the other hand. Neat thing though: in Xenoblade they would not only acknowledge what you were wearing and equipped with exactly as it was, they also showed in flashbacks what you were wearing and had equipped at the time they were flashing back to.
@Christopher "I remember one game doing this properly, but I can't for the life of me recall which game it was. But, it actually had the weapons you were holding in cut scenes show as the actual one you were wielding before the cut scene." Mass effect did this. I dunno if its the game you are talking about though.
Can't wait for Kotaku Tomb Raider look rubbish article lol
I'd have to ask what pixel of this actually looks rubbish. Looks fantastic to me. Now, come on Microsoft, release the Scalebound demo. You know you wanna...
@abriael A new scalebound demo? Is there a demo longer than what IGN released? or are you talkng about an entirely new demo? also TR looks awesome.
Here's hoping the Scalebound demos keep coming with IGN First.
I would watch it but I don't want spoilers, even small time ones.
They already did one, good ol' Kotaku http://www.kotaku.co.uk/201...
Wow Gamescom is driving PS4 fans mad
Someone throw a couple singles at Kotaku...we might be able to get them to change there opinion...
@TheGreatgamer Lmao. The butthurt is strong with Kotaku. :D Each author has been given a financial target to hit before the fall and clickbaiting is the fastest way to go.
any scalebound rubbish article ? lol
hahaha how pathetic.
I just love how they run frame rate test on betas and condemn the game before it even hits retail. Love these fortune tellers. Lol
This new TR footage looks stunning. Great job CD.
It does look great but it still only seems a half step above what was done w/ the last title aesthetically & graphically. I'd be absolutely fine with that if there is an epic meaty campaign w/ great action & variety though. I'm gonna reserve judgment until I get my hands on it but one thing that bummed me out was the fact that there are so few settings. Was really hoping we'd see the kind of leap that happened between UC1 & UC2 in terms of setting & environmental variety. Makes sense that they want to keep the same tone & play style through the trilogy but for action/adventure type games a wide linear feel w/ environmental variety is just more fun for me personally than a quasi open world lite rpg stealth style title....I'm big on story and I just find the former to be more conducive to a good one from my experiences. Both have their justifications, just down to your tastes I suppose. Hope the game is amazing for all of the fans when they get their hands on it though, definitely look forward to continuing the journey at some point myself.
Can't wait to play this Day one!
The only thing rubbish about Kotaku's "Rubbish" article is Kotaku lol
Definitely not gonna miss this game this fall. I know some people feel tombraider is gonna flop on release but the quality of this game definitely can stand on its own two feet. This game looks astounding by the way.
Low sales do not equate to low quality.
Yep, Rise of the Tomb Raider looks great.
Don't own an Xbox, so can't really get excited for this one. The advantage is, by the time it releases for other platforms, it's going to be cheap (I hope)
Now we're talking. Finally some footage that has impressed me.
crazy isnt it,the footage they showed at E3 looked crap but this wow,really makes me want the game so bad!!!
Am I the only one that thought of Dark Souls when I saw her walking through that fog? Anyway, there's nothing that I've seen here that screams must have. Nothing really new about the gameplay, but that could just be them not showing it yet. The graphics look great though. All except the water.
Game looks fantastic. Day one.
Day 1 purchase day 1 play through then weeks and weeks of Fallout 4.
Now THIS demo is impressive. The one that she was all stabby-stab and psychotic was kind of meh... This captures the essence of old and new Tomb Raider alike. Waiting for PC release.
Yeah, I wasn't keen on stealthy stabby trailer at all. I'm also with you waiting for the PC version. "Early 2016" won't feel that far away with all the other game releases stacking up in the usual holiday window.
WOW, looks incredible. Reminds me more of the original games
TR has never been just about tombs, platforming and puzzles. It has always been a combination of various elements and gameplay mechanics and I see old TR games in this footage as much as I see in TR 2013. OT looks great and the PC version can't come soon enough.
" It has always been a combination of various elements and gameplay mechanics " Yeah a combination of tomb raiding, platforming and puzzles. Lets not lie here, the old games were known for those things. If people had to sum up Tomb Raider in a few words it would most likely be those. "I see old TR games in this footage as much as I see in TR 2013" ...no I'm more taken a back you think the first game had elements from the old games.
Fox, I played ALL TR games since 1996 and TR was also about shooting people and animals or turn them into a pile of pixels with Lara's grenade launcher. Fox, don't you remember Lara's pistols, UZIs, desert eagle, shotgun, rocket launcher or the harpoon gun? TR had Stealth in TR Chronicles and Angel of Darkness. http://www.nvidia.com/docs/... https://upload.wikimedia.or... TR had hand to hand combat in Angel of Darkness. http://www.geforce.com/site... If you're calling me a liar show me proof that what I just said is a lie. Show me proof that TR hadn't puzzle solving, hadn't stealth, hadn't hand to hand combat, hadn't exploration, hadn't climbing, hadn't platforming hadn't killing people and animals and wasn't a TPS action adventure game before TR 2013. I dare you to prove me wrong and call me a liar again after you prove me wrong. As for other elements, you could drive vehicles in TR2, The Last Revelation, TR legend and TR Underworld. You couldn't in TR 2013 but that's another element that is present in TR games wich Uncharted 4 now has too. The grapple hook in TR legend, TR annyversary and TR Underworld wich the Drake also has in U4. TR 2013 introduced a new gameplay mechanic which is free climbing with a pickaxe and the Drake can now do it too with an "ice pick" As for TR not just being about tombs, I remember Venice, Paris, London metro, a military base, Tokyo, Rome, Van Croy's laboratories. "I see old TR games in this footage as much as I see in TR 2013" ...no" YES, YES I do. Like I said, TR WAS NEVER just about tombs, platforming and puzzles and TR template is a combination of various elements and gameplay mechanics.
owned lol. Well said @Imalwaysright.
lol How much in denial can you be I would counter but I feel I'll just in a massive, long, tedious circle with you Fact is there is hardly nothing in the new TR games then there was in the old ones. Hell Legends and Underworld had more connections to the old games then the reboot.
Fox, If i'm in denial prove me wrong with FACTS that I can't argue with like I did. You know you can't hence your useless and empty reply about me being in denial instead of the topic we're discussing here.
Finally some good old Tomb Raiding complete with puzzles and traps. The end of this year is going to be great for games.
Needs more swan diving, handstands and all kinds of vaulting. ^^ Looks really good though. Now.. I'll just have to wait for the PC version, because that's all I got. =)
i do miss that from the originals, hopefully in the next iteration she works on her acrobatics and trains.
I was gnna get it for xbox one but then, I saw this video.Her hair man.. These graphics maaaan. I'm definitely getting it on PC.if it looks this good on A console then oh boy, oh boy.
This video is captured from an xbox one... almost a nice stealth troll.
Agree this is Xbox one footage
English is not my language but it seemed to me that he was actually impressed by how good the game looked on the X1.
Ik its on Xbox one smarty. I said "if it looks this good on a console" read next time bud.
@kalebninja I know you know the game is on Xbox. You were never planning on getting it in X1. Video footage of X1 wouldn't make you change your mind. A comparison video of PC vs X11 might.. That's what I was pointing out; the stealth troll
Now this looks a bit more like tombraider, lara against her environment relying on herself.
Sadly too much QTE's..to achieve cool looking moments, this is inevitable.
finally tomb raider looking more like tomb raider and not like an uncharted clone
There was plenty of Unchartedness in that demo. Not that that's a bad thing, or unexpected. Phil Spencer wanted this series specifically to compete with Uncharted. It makes sense.