Examiner states, "After integrating Curse Voice, Robocraft immediately saw a 258% increase in active Robocraft players. In July it was revealed that Riot Games, developer of the popular MOBA League of Legends, had made a $30,000,000 investment in Curse. It is unclear whether or not Riot will integrate Curse Voice into League of Legends in the same way that Robocraft has, but the investment highlights the VoIP's appeal and utility."
Recently, a leak in the Steam API allowed everyone to see some of the most accurate player counts available to date. While the information presented does not fully represent hard sales data, it does count every player that has played a game with achievements more than once on Steam.
While looking through the list we thought it would be interesting to see exactly how well indie games were doing compared to major releases.[…]
A fairly terrible list overall. The only excuse is that most of them are free-to-play games.
In the current generation, indie games have taken off big time due to the introduction of various social media sites like Twitch, Facebook and platforms like Humble Bundle, IndieGala etc promoting indie games more than ever before. It has become increasingly tough to find hidden gems that might be worth your time or looking into and hence, in The Monthly Indie Hunt, we try to bring you games (Released or in-development; generally trying to keep a good balance of both) from across the internet that might interest you in some form if you are looking for something out of the norm.
Free-to-play arena shooter Robocraft is leaving Steam Early Access next week. The game has been in Early Access for about three years and calling it a full release doesn't change much at this point, especially since it's a free-to-play title. Still, it's a good reason for the devs and community to celebrate.