"When “Dishonored” came out in 2012, it was a huge hit. People were praising its gameplay, art style and storytelling, and for many gamers, the title was pretty much perfect in every aspect. Sure, it had its flaws here and there – most notably in the fact that its gameplay was somewhat one-dimensional despite trying to portray itself as giving the player multiple options – but in the end, the overall package was a fantastic deal for every gamer that loved shooters, stealth games, RPGs, or combinations of those.
Now, three years later, the landscape has changed significantly. “Dishonored” quite clearly inspired various titles that came out after it, and the different nuances of its gameplay were then explored in detail from all possible angles. In the end, if a game like the original “Dishonored” came out today, it would probably be a blip on the radar and wouldn’t be noticed."