Bungie's lead concept artist, Jesse van Dijk, talked to Gamereactor during Gamescom about Destiny's incoming expansion, The Taken King.
According to van Dijk the studio have worked hard to make the new content accessible to a variety of players: "The original goal for Destiny was to have an activity for every mood, and that sort of philosophy is still very much alive today, and still very much applies to all of the content in The Taken King."
As we discussed during the interview, the first game was unexpectedly divisive when it launched. Bungie's lead concept artist told us how they've learned lessons from the last twelve months:
"Over the course of year one we've learned a whole bunch of very valuable lessons, and with The Taken King we absolutely make it an effort to make sure that we applied all of those lessons to everything that is in there. So what I think what you'll find is that is everything in The Taken King is the evolved version of everything that came before it."