"I've played the demo upwards of 10 hours. Not the full game. The demo! What makes that even more outrageous is the fact I hated or at least was indifferent to my first hour with it. But then on my second playthrough things started to click, and by my third somehow Silicon Knights had put a needle in my arm and I've been addicted ever since. And apparently I'm not the only one...
The purpose of this three-part article is to seek forgiveness for my earlier judgements in far greater detail. My failure was to judge a book by its cover, and by what misinformed others were saying, rather than by the contents within..."
Part One covers the Camera and Combat where the author claims:
"The camera wasn't the problem, it was me... Diablo, God of War and Skate (I'll explain later), never let me control a completely free roam camera either, and yet all were excellent titles in their own right and as such make any complaints here seem superficial."
"It was like one minute I was playing Fight Night as a button masher, and then the next minute I'd been exposed to a wonderful world of complexity hidden in the right analogue stick, full of various jabs, hooks, uppercuts, parries and haymakers."