DS writes: Destiny was fantastic fun for the opening couple of months, but the seriously repetitive content soon became an issue. Bungie's hype fizzled out to reveal a selection of empty play areas of uninspired fetch quests. Then came the expansions via a Season Pass that cost as much as buying the original game again, albeit with a tiny amount of tangible new content or environments.
Combine this with a levelling system that seemed exceptionally miserly with rewards that forced players into choosing weapons and armour based on how it would affect their Light level rather than the statistical benefits offered elsewhere, and Destiny became a gruelling grind with no sense of purpose. Bungie tried to reinvent the wheel without conceding to the value of a curve.