Microsoft's sandbox of destruction requires a solid connection to run in multiplayer. What does that mean for gamers? Should we be worried?
So basically every other multiplayer game
Except in this case the actual geometry of the world is dependent on the connection - that's a lot more data going up and down the pipe all the time.
Yeah you're right but the basic premise of the game is the same, if you lose connection you can't play, just like with any MP games
The amount of data for Xbox Live Cloud Compute isn't the concern as much as the latency, but even that is severely less than say what PS Now requires. You can do physics and AI calculations for many frames in advance. PS Now requires pretty much every frame to process the input which requires very consistent data across the pipe. Most of the time it isn't so you can feel the laggyness, because it actually takes a few frames. Xbox Live Compute doesn't require as much of low latency as PS Now can be used on most internet connections now and they are aiming for 2-4 Mbps connections. Compare that to PS Now, and the network technology and infrastructure to do game streaming is way behind and not ready for prime time at all. So I wouldn't worry about it too much.
Can you play online multiplayer to the fullest on a PS4 without a stable connection ? Yeah thought so.
I don't think it is as much data as you think it is. The geometry is stored on the servers as well as the console. The calculations "which are very expensive on the CPU" are being performed on the server but the actual geometry is on the console so really you are just sending back positions, which would be a straightforward vector3 array. Not a complex array of geometry, just the positions of the geometry.
Not trying to rain on Crackdown's parade(because i think the game looks great & great concepts), but what happens to Crackdown's multiplayer during a possible DDoS attack?
@LaChance The difference is that the definition of "stable connection" is dependent on how much data you need to push. A lower data requirement is more tolerant of minor connection issues.
@uptownsoul The same thing that happens when Xbox live or psn get a ddos attack. The online multiplayer doesn't work
Got to love the goal posts being moved again. Here's actual tech being displayed in real time and let's be honest here, ponies are so upset they immediately have gone into denial and are running away with the goal posts. It's so funny to see all the naysayers trying to create any road block they can to downplay this. Let the armchair programmers pretend!
exactly, meaning i will never be able to play it even if i wanted to!
@turdburgler1080 Some of us are real programmers, I've got almost 30 years in front of the keyboard.
the thing is latency. every game must be on dedicated servers for a start but the lag in many games is borderline anyway i think. my connection is solid but i think if you added that bit of lag,then the tvs lag,the consoles inpput lag. it might all become noticable? what if a server goes down does it jump to next one because each building is a server? i think the idea and waht i seen looks awesome but i have so many questions and i only hear what they want us to know. fingers crossed for them though.
From demo it seems each game is actually spread over multiple servers, number of servers involved is dynamic and increases when more calculations are needed. If you don't notice lag in other modern multiplayer games on your connection there's a very high chance you won't notice it here. Distance to server is most important here and Microsoft has servers all over so chances are you will be close to one of them. Servers are built into clusters so if one server goes down others in the cluster take over.
No, in other games it will only disconnect if you hit a certain ping ( usually 300-400 ping ) which then makes you disconnect. Let's say you have a bad connection, this will make your game lag very much, unlike other games because this one is more dependant on your connection than an MMO game.
It has been was explained that people can play the offline campaign, but the multplayer mode where has the cloud feature will be online. Ie not harm anyone.
Yeah which means that alot of people potentially could purchase the game based on their "cloud" demos thinking that those features work across the entire game, only to find out that the cloud anything only works in the MP.... That just sounds stupid, why develop the cloud based physics only to have them in half the game...It makes no sense. These features should be up front and center in the single player not just the MP portion
No, if they are warning that it is a resource for multplayer has how people deceive. Unlike sony that fooled everyone with The Order being an interactive filem.
So what you are telling me is that multiplayer needs a constant internet connection?.... You don't say lol
I know right? what a revelation! these bloggers are a bright bunch.
It is hilarious how internet connections come in to question with a multiplayer game when Crackdown is involved. Also, props for the Bulletproof avatar from C.O.P.s
Unstable internet connections were a thing in my area back in the late 90s, but not so much, actually never nowadays. Power outages are more common, in which case you won't be playing anything.
@Blackpanther Right? Lmao. Who plays mp games with unstable internet connections. Jones said you'll need 2-4mb, so as long as it falls within that we'll be fine.
Every online games have issues. Not every one of them are perfect. Developer have to update their games every single weeks and every single months.
LOL..I swear people literally take our arguments on here and turn them into articles..N4G runs the internet now! lol
Stable connections are for horses
Could they mean a stable internet connection? Like one that doesn't fluctuate a lot for example.
Those do not exist in real world environments, there is no such thing as an internet connection that doesn't fluctuate unless your in a closed controlled environment. Somewhere in the line there will always be fluctuations
And here I always believed water was wet.
Are you people that complain here in the internet, doesn't realize that are using the same internet for Cloud Gaming ? Rise your hand those that have a -4Mbps at home? if you love gaming online you sure have a +10Mbps connection, so, stop complaining please, We all have internet.
2MBPS isn't much, in comparison you are suggested to have 5MBPS to use PS NOW. And if you're playing an online game, you need a decent connection anyway. It's really relatively low latency.
Every multiplayer game needs a stable connection or it becomes unplayable so people need to give over about that. If the connection goes, I don't think it will be the physics generation people will be worried about lol
i was under the impression any multiplayer game requires the best, stable connection possible. next they are going to say hd tv's require an hd signal for best performance.
Destiny got panned for not having an offline mode to it. This should as well, I don't think using Cloud Computing for basic game play is the best way to go for this...
crackdown is fully playable offline...cloud is used for multiplayer only and it only requires 2mb down. That is way less than the average requirement for online gaming
Yes which means IF your one of those people who doesn't intend to play online do not purchase this game based off of the impressive physics because your only getting half the experience at that point.... These things should be in the SP game not just the MP..I suspect alot of people are going to get suckered in thinking that level of destruction will be in the entire game, which clearly will not
I couldnt agree more id love for this game to feature this technology in both campaign and multiplayer, but the internet (as in the people who complain) ruins everything. Ill take the small step towards the future as a win
how do we progress and do new things while never trying anything new. there are always going to be people like myself who have the means already established and will go for it, for a better experience. why make arbitrary rules about how a game should run. God forbid the next round of consoles are streaming only consoles but the benefit are render capabilities 100x more than any local machine could achieve for a consumer based price. its a tired argument. rockets require a different propulsion system than an airplanes and its even more expensive. should we have only stuck to planes then because flying a different way shouldn't be done? HD TV's require a more robust tv signal than old analog sets. should no one try to progress hd TV's? streaming movie/tv services also require a good connection... Sometimes taking it to the next level requires some extra steps. if you have the means and interest to play a game that utilizes a new, different way that offers some advancement or incentive to the previous way of doing things but has minimum requirements then so be it. those who aren't interested can keep on with their own ways. for me personally, if i can have totally destructible environments with realistic physics engines that my console wouldn't be capable of doing alone - and the only requirement was a broadband connection that i already have and use on my console anyway that has about 99.5% uptime - then i say bring on the new technology.
It has single player as well. Just like the other 2 prior.
Single player doesn't use compute, only multiplayer.
You can still play this game offline, FYI.
Most slap the forehead topic ever. If there was ever a duh moment, this is it. That's like saying the internet requires constant internet connection.
so something i can't get.
Are you saying we will need to have stable internet to play an online game smoothly? This is insane. Damn you Microsoft.
Stable connection? in other words, this wouldn't work on the PSN network?
This is definitely the future of gaming. When the game intself is actually just running on the server and you're connecting to it. Probably won't see the full effects of that until next gen though. Hopefully it'll be utilized decently later in this generation.
What they showed, was very possible with cloud based computing, but that what they showed was pre recorded and test internally with perfect conditions in a controlled environment... Smaller less ambitious games have buckled under crazier pressure while all running on MS's Azure Cloud Servers... Halo MCC launch springs to mind. Honestly, this is something no one outside of MS and the studio developing C3 have any experience with. They need to launch a large scale beta to test the load and all the server side things because 100% destruction calculations, physics, realistic lighting and particles all reacting to everyone playing jumping, shooting on such a scale takes one hell of a process to do from online... This really is something to watch real world variables could spell disaster for it . Until the beta goes public and even more so when it's launched as a complete product for mass consumption, getting our expectations up for this volatile and untested New ground in gaming is silly, Crackdown 3 with its ambition is the first of its kind especially with what it's supposed to be doing on the server side. Let's really all just wait and see
I just hope my internet is stable enough. I think it will be, but I have fears it wont be.
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