For, years 'the cloud' has been touted as the next revolutionary thing, when really it's just the internet. Your photos aren't stored on a mythical techno cloud – they're stored on someone else's server that you can access through the web. 'The cloud' as a marketing term has been around for a while, making many audiences groan whenever it's mentioned. At Gamescom 2015, however, during a demo of long-awaited Xbox One sequel Crackdown 3, IBTimes UK was blown away by the applications of it for the first time.
At its press conference for the event, Microsoft showed off the game in action (see the video below) and its multiplayer section, which uses cloud servers to render the map's many buildings fully destructible. This total destruction is limited to a separate multiplayer mode; the campaign itself – which can be played co-op with four players – will not feature destructible buildings in the same way.