Games That Changed Our Lives: Tomb Raider

Steven at GameSpew writes: "Imagine a world without Lara Croft. The ridge-climbing, relic-seeking, ass-kicking English aristocrat with the curves of a genetically enhanced Page 3 model first somersaulted onto our screens in 1996, courtesy of Core Design.

The platform genre, previously the domain of primary-coloured cartoon characters with a kleptomania for rings and coins, would never be the same again.

Lara may have been glamorous but she was also gritty and grimy. She had looks worthy of a yacht in Monte Carlo but, to a gamer’s delight, was evidently happier rolling around mothballed tombs fighting wolves and mutants than posing at cocktail parties.

Packed with paradoxes, Lara was a tough girl from the world of privilege, an empowered female with a physique that seemed custom designed to feed male fantasies."

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Hellsvacancy1105d ago

Tomb Raider lmao, Final Fantasy 8 was a game changer for me, never liked TR

ThatEnglishDude1105d ago (Edited 1105d ago )

Tomb Raider, alongside Super Mario 64, defined the way we handle 3D adventure games to this day. Tomb Raider doesn't get nowhere near the recognition it deserves. It was also one of the first games to feature a strong female lead (yes, she was always a badass) if not a little sexualized, but hey - it was the 90's.

The level design in the early Tomb Raider games was incredible, and some of the most imaginative and creative in the genre. What they were able to achieve with such a limited engine and essentially being built on blocks was truly astounding.

It pioneered the action adventure platformer genre in ways that are still felt today. Unfortunately, due to series fatigue and a few very bad sequels, the original few games don't quite get the thanks and praise they should have. They were inspiring, original, creative, and changed everything. The games were atmospheric, moody, and made you feel completely lost and immersed in the world you were exploring. And that's the key word here - explore. You really were exploring these environments. No hand holding, no quest guides, no BS markers or obtrusive HUD, just you, the level, and the sound of your own footsteps. It was an incredible experience, and one that I'm glad to say I can go back and play to this day and have a blast doing so!