Steven at GameSpew writes: "Imagine a world without Lara Croft. The ridge-climbing, relic-seeking, ass-kicking English aristocrat with the curves of a genetically enhanced Page 3 model first somersaulted onto our screens in 1996, courtesy of Core Design.
The platform genre, previously the domain of primary-coloured cartoon characters with a kleptomania for rings and coins, would never be the same again.
Lara may have been glamorous but she was also gritty and grimy. She had looks worthy of a yacht in Monte Carlo but, to a gamer’s delight, was evidently happier rolling around mothballed tombs fighting wolves and mutants than posing at cocktail parties.
Packed with paradoxes, Lara was a tough girl from the world of privilege, an empowered female with a physique that seemed custom designed to feed male fantasies."