Bungie is fixing Destiny one feature at a time.
Glad to know they're changing the level system.
They did away with this already through Etheric Light. Any legendary gear can be the highest level now, you just have to use an Etheric Light to upgrade it. I am still excited about the new leveling system for different reasons, but this article seems to not be aware that this system changed quite a while ago.
I'm aware of the new etheric light thing, but it still required players to grind for legendary gear to obtain those levels. This new method lets you earn your level through straight gameplay, and they also are planning on revamping the loot system and how players use them.
You should have stated so then. In the artcile you make it sound like the Light system is what makes everyone look the same. Not the case anymore. You can mix and match any legendary and above gear you want. In the past everyone looked the same because only the raid gear could get you to the highest levels.
so i dont need all the light bullshit to get past lvl 32?
"it still required players to grind for legendary gear to obtain those levels.This new method lets you earn your level through straight gameplay" There are vendors in the tower that sell legendary gear, you just have to get the vanguard or crucible marks to buy them. That method is "straight up gameplay". There's no RNG getting in the way of that so you article is still wrong. Etheric light was all that was needed change up the system in the way you described/desired.
@maybelovehate - With the new leveling system, you continue to level up the same way you did from 1-20. Except now, you go all the way to 40. No more grinding for gear to level up. I agree though that Etheric Light made leveling up a bit easier. The loot system is being revamped too to give you more meaningful drops. It's designed to memorize what you already have in your inventory and give you something even better next time. On a side note - I can't escape this feeling that all this DLC was originally meant to be in the original game. Just seems like broken up content that could've all been in one package.
I was more referring to the light system forced everyone to have the same gear the auther says in the article. Which was not the case after Etheric Light. I have countless combinations of gear I can use and still be the highest level. They fixed that when they created Etheric light. I never really saw the gear as a grind though to be honest. I have so much gear I don't really know what to do with it all.
The level cap needs to be higher I capped halfway on the moon then i just played pvp and raids cuz the story was given so little effort there wasn't a reason to continue its crazy that we do these missions then at the end it's like we must report this then its then next mission lol no cutsecens to keep u immersed in the story.
What i dont understand is the fact that all the gear and weapons you got will be useless in next expansion, because you cant upgrade them. All the effort on my 3 guardians is gonne... They force us to use the guns and gear of the expansion and i dont think they will give enough of them...
Isn't that how all RPG's work? I mean, the best part of RPG's is continuing to get better gear and more powers.
All your exotics are still relevant, you can take those with you. I have no issue with legendaries being phased out. They're adding a ton of new weapons, would be pretty boring seeing the same fatebringer/vision load outs throughout year two. (I'll never dismantle my Fatebringer though)
I personally had no problem with the leveling system. I'm not sure a lot of the players had a problem with it. Only those not willing to put in the effort to max your player. It took me months to get to 32, now it all seems like a moot point. I just wasted all those months for nothing. I could've even just waited to buy the freakin' game two years down the road almost, get everything for $60, and experience the new leveling system. Bungie just keeps taking huge shats in everyone's mouths.
How is it a waste? The point is to enjoy playing the game along the way. If you feel like the time played was a waste, why did you even want to be a higher level to begin with? I don't really get that mindset.
I was in the mindset of maxing my characters out for The Taken King, except I'm no longer getting the taken king, therefor my time was wasted. If I knew then that Bungie and Activision would turn this game into a money grabber, then I wouldn't have put one hour into this game.
But this game is not a real RPG. It has some aspect of a RPG, because i dont think they gonna put 40 or 50 news armors and 100 or 200 new guns with the expansion. It will be even worst then now where everbody uses fatebringer, found veridct and Galajhorn...
It is a real RPG. Heck I have had way more meaningful gear in Destiny than I ever did in Dragon Age. And I loved Dragon Age!
Bungie said there's more new weapons in this expansion than vanilla Destiny + the first 2 DLCs combined. So, yeah, there will be enough. You can take your exotics with you too, those can be ascended.
We'll have to see how this pans out. The original system wasn't quite thought through enough. 1-20 was smooth as silk. You leveled nice and regularly, and had a neat progress bar on your screen to keep track of where you were. After 20 it became an RNG grindfest which was still fun in sort of a masochistic way, but it was a very different feel than the first 20 levels and didn't transition smoothly. Case in point: It took my about a month to get into the late 20s on my first character, once I had some extra gear around, I got to level 20 in about a day on my 2nd, then immediately was able to bounce to about level 27. That's badly paced and almost broken in a way. Once idea would be interesting for a future game would be that all levels past a certain point were unlocked based on acheivements/challenges. Like beating a boss at X difficulty, clearing a level without dying, getting X kills in a PVP match etc., but making it flexible enough so as to not completely lock in anybody. So levels would be a measure of skill and achievement past a certain point. That idea would need balancing and a ton of testing, but I could be down with it.
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