Rise Of The Tomb Raider Direct Feed Gameplay

Take a look at Rise Of The Tomb Raider High Quality Direct Feed Gameplay Footage.

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lemoncake1144d ago

Looks like being one of the best games of 2015.

1144d ago
Fro_xoxo1144d ago

I love the new and improved game-play mechanics. More ways to play!
Tomb Raider/Lara has evolved

christocolus1144d ago

Agreed. This game looks great. They say its more than 3times the size of the reboot. Amazing. CD have done a terrific job.. Can't wait to get my copy.

4Sh0w1144d ago

Yeah that was exactly what I thought ahen they shoaed gameplay yesterday....basically its much bigger and better than the already great reboot.

racer221144d ago

And you sir are called Rise of the Troll Raider?

ThatEnglishDude1144d ago (Edited 1144d ago )

Not really. I just don't like the new direction this series has gone. That's all.

The first game was a cinematic set piece showcase. The second game looks like a brutal stealth game. Who knows? Maybe the third game will be an actual Tomb Raider game.

I guess you could say that I miss the puzzles, the platforming that doesn't hold your hand, the unobtrusive HUD, the creative, inspired, and well implemented level design, and a hundred other things that make Tomb Raider what it is in my mind.

But I would like to state that despite my negative feelings towards the reboot series and it's direction - the first game played very well. I've played through it once on PC and once on the PS4. It IS a good game, but for all the wrong reasons. It's certainly an above average Uncharted clone. It's kind of ironic how Tomb Raider is now far closer to what Uncharted was, than Uncharted was to being Tomb Raider.

Then again, I've always disliked the way they handled Lara in the TR'13 reboot. A game about 'survival' and showing the evolution of Lara Croft becoming a strong female lead is made superfluous when you never felt like you were struggling to survive and completely negates the fact that Lara Croft was ALWAYS a strong female lead from the very beginning, and it didn't need to shove it down our throats to tell us either.

Ultimately, while I do believe TROTR will be a better game than the first, and yes, it'll likely have actual Tomb Raiding that isn't relegated to optional rooms that grant you optional treasure and salvage parts to upgrade weapons that are already powerful enough as it is, it's 'grounded' approach will reflect in it's level design. Something that I have always felt the first few games in the series excelled at, and never quite got the recognition it deserved. It wasn't always 'realistic', but it didn't need to be. Levels were made to play to the strengths of the games mechanics. It all worked together. I just don't feel the same level of creativity or cleverness in the way these new games are designed.

But anyway, this is just one mans opinion. I just wanted to take the time out to explain my reasoning for disliking the style of these newer games. If that makes me a 'troll', then so be it.


OtakuDJK1NG-Rory1144d ago (Edited 1144d ago )


Know your history.
Tomb Raider came before Uncharted

Tomb Raider gameplay never really changed from the survival, exploration and hunting aspect.

That is nothing like Uncharted.
Uncharted is just a man slaughtering action adventure game.

ThatEnglishDude1144d ago (Edited 1144d ago )


Clearly you didn't read my post entirely. I'm VERY familiar with the series history and have been playing them since 1996. Of course Tomb Raider came before Uncharted. All I was alluding to was the fact that at time of Uncharted's release, people often claimed it was a Tomb Raider clone, when in fact the newer TR game was more like Uncharted than Uncharted was Tomb Raider. Make sense?

There was nothing 'survival' or 'hunting' related about Tomb Raider (2013) gameplay. They had you hunt a deer near the beginning of the game. Something that was never again mentioned or bought into the core gameplay. It was a superfluous mechanic that never properly developed. You never had to 'survive'. I was always well equipped with plenty of ammo to handle any situation. The weapon upgrades, I felt, were unnecessary. It wasn't a challenging game in the slightest. And as this was all done through arbitrary menu systems, coupled with the HUD constantly telling me "+5 EXP HEADSHOT!" and the like, it really killed the immersion for me. Something that the original games handled excellently. In TR1 (1996) you felt alone and isolated. There was absolutely no HUD besides a small health bar and ammo counter in the corners of the screen. Nothing obtrusive. It had very little music. Often times, all you'd hear is your own footsteps. It's primitive visuals didn't stop the game from being extremely atmospheric and immersive.

You label Uncharted as being "...just a man slaughtering action adventure game" but really, that's exactly what TR'13 was. And from the gameplay we've seen so far, even more so in this upcoming installment. That's precisely what it is. I'm not saying it's BAD, I'm just saying it's absolutely nothing like what the original games foundation was built upon - and for that reason, I cannot get excited for this game. Kudos to those who can though.

fanboysmackdown1144d ago

You do have a point. I liked the platforming and puzzles in the old games too and now this is more of a stealth, action adventure. The last one had very little of what made Laura famous and this one looks to be more of the same. Still looks good but I think I'll pass.

ThatEnglishDude1143d ago

Laura? I'm sorry, but this is just a pet peeve of mine, ha. There's been, what, over 10 games in the series, and people still continue to misspell her name? It's petty, I know - but urgh. :P

fanboysmackdown1143d ago

You're right are petty.

maybelovehate1144d ago

The gameplay looks amazing, I can't wait to play.

Becuzisaid1144d ago

The Last Of The Tomb Raiders

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