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The ridiculous design behind a key scene in Life Is Strange

GamesBeat: We hear a lot about choice in games lately, but we don’t always get a chance to see how — or if — it actually works. Luckily, we have a graphic from the makers of the time-rewinding episodic title Life Is Strange that does just that.

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venturebeat.com
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Gbits840d ago

That is, truly, a ridiculously large chart. Fun to see it laid out like that.

crazytown99840d ago

And it only took me four tries to get the good ending.

rebeljoe14840d ago

I was like "F It didn't like Frank anyways" and went with him getting stabbed