IGN: "The Forza Motorsport series turns 10 this year. For a large portion of that time two features have been heavily requested, perhaps more than any other: wet weather and night racing."
Hard to find games with such great visuals whe accompanied by so much content
I'm not a huge Microsoft fan but I will admit this is a day one buy for me. I have not played a Forza game since Forza 4. Will they bring back the custom paint and auction store.
Forza never lets u down. Keep the up the good work Turn 10!!!!
Dan Greenwalt showing forza 6 strength here and putting other devs on notice : “So, the things that we’ve done in rain I believe are unprecedented in gaming. We’ve got standing water that’s fully simulated on the track and, depending on the size of your tyres and how fast your angle of attack is, those tyres will aquaplane and you’ll be along for the ride.” “So specifically that’s not just about a little bit less friction and some spray on the windshield. Those are great effects and I think people appreciate that, but what this is about is the tension and the chaos that’s created by having puddles on the track and having real limited visibility." "It’s not ‘usually 60’, it’s not ‘sometimes 60’, it’s not ‘we try to be 60’. We’re 60 [frames per second], in all conditions, with 24 cars on track." - Dan greenwalt Turn10 shall deliver the goods this fall for the best racer of the year.
Raising the bar, they better be telling the truth and not biting off more than they can chew though. With how confidently he stating these things though, I don't doubt him. Good work Turn10!
Sweet can't wait to play.
"Turns 10 this year.". I see what you did there.
Forza is the best racing franchise out, period.
Can't argue there. Forza 3 and 4 were absolute masterpieces. Forza 5 was a launch title just like Forza 2 was on X360 so now with proper time to add more contents and familiarity with the hardware to allow things like 24 cars on track and the amazing rain effects and 3d puddle that affect driving , Forza 6 will totally be one of the best racers of all time when it is release next month. That is not even debatable at this point.
For me it's Burnout cause I prefer arcade's over sims but F6 looks really good visually.
Seems Turn 10 is always one upping the competition!
Thats your opinion and not for majority of the gamers and thats a huge problem for Turn 10, because they cant get the sales for the effort they put in the game. I dont know why, because their games get good reviews, but the sales dont reach the level of the game. Maybe with Forza 6 thing will be diferent.
Racing is never a really huge genre.. I think it sells very well compared to other racers (don't quote me on that tho)
Gran turismo knocking on your door to say, "hello". The problem with Forza is that it's on the Xbox. Hear me out. I'm not bashing Xbox brand. We know that the Xbox brand is very popular in the states. But when it comes to world wide, the PlayStation brand dominate. This is where the problem is. Racing genre is very popular outside the united States (not talking about NASCAR). When you have a racing game that is on a console that don't have the same recognition as the PlayStation world wide, your racing game will not see the sales it desrve worldwide. Forza 6 could be the best racing game ever, but if the console that it is on don't do well worldwide, it will not get the sale numbers it deserve.
I think the only racing game that sells better than Forza is GT. Both IP own their respective consoles as far as total sales, though.
Racing games get some really good sales. GT and Forza do anyways, racing sims seem to sell the most. GT 5 sold 10 million back in 2013 and the series as a whole has almost sold 68 million.
from what i have saw in these gamescom days.... this rain effect is good but not spectacular like what i s in driveclub. sorry.
But running at 60fps.
So, we are in agreement that Forza just chooses to not sacrifice FPS to focus on graphical effects while Driveclub sacrifices FPS to focus on graphical effects? Is that something we can finally agree no? That the whole difference between the two on a technical level is based solely on choices in presentation and not on incapability of hardware to reach 60fps or to present better graphical effects? Edit: Apparently not. I guess There Can Be Only One! mentality fuels these stupid debates.
It always comes down to design choice, but in the case of Forza 6.... Hmmmm.... I think it is starting to look better than DC. It will certainly play better. Not sure it will surpass FH2 though.
Seriously...could people please stop with "DC's weather is just a "graphical effect" thing?" DC's weather is more than just graphical effects, it actually affect the surface of the road and everything the rain or snow would cause in real life! Since Gamescom, I am starting to hear baseless claims against DC that are totally ridiculous and false. There are people saying that road surface in DC are mostly flat, no puddle of water during rain, weather is just graphical effects, unrealistic physics etc. And I am like WTF? Sure some of u guys out there love to worship Turn10 for every hype they claim such as this self-proclaimed "unprecedented" rain effect but spreading BS about DC is stooping to a new low. All those BS I listed above are only said by DC haters and those never really played the game at all because if they did play it, they will know all those claims are BS!
1080p @ 60 fps locked 24 cars on track Real physics simulation of tires + water + environment Does not look as pretty as DC = not good.
Forza 6 is going to have 90-95% of the graphical flair of Driveclub, while pushing out 200-300% more physics calculations, 200% cars on screen, and 200% the frame rate...
And let's not forget that these puddles we will be avoiding are modeled on the exact points you see puddles on these real world circuits. The tracks are real, modeled to the closest detail, Did they mention 120 differently modeled surfaces in the game? Can you name more than 10/20? I can't. This isn't some fantasy land graphically nice racing game. Turn 10 have taken it up a level and pretty doesn't cut it any more. Pretty need to have full simulation with 60fps and 24 cars on the track. Without that you got yourself a bimbo and not a supermodel. With all the features mentioned and other little things on xbox one such as rumble triggers offering unmatched feedback, An elite controller that allows you to configure your analogue sticks to multiple sensitivity along the same axis, Also have 2 switchable setups on the controller to suit fast classes and small hatchbacks etc, I'm starting to get a little excited about FM6.
I remember being wowed that DC had rain droplets that moved and floated up and away after the wiper push them aside and when you spun the droplets moved the way the force was pushing instead of the cars direction. NOW, Forza 6 has that AND it affects the driving as well... AWESOME!
This goes unnoticed if you don't really pay attention but one problem I have with Driveclub is the rain effects loop on the windows. The water streaking is very noticeable on the driver and passenger side Windows.
I was just thinking about that. And droplets appear and disappear on the side windows in a weird motion..
You are saying rain or snow in DC have no impact on driving? Yeah..totally not BS at all! /s fanboy!
It may have an effect, but the question is the effect realistic??? That's the whole goal of FM6. It's not about making some visual effects or slight changes in physics. It's about making the effects of rain realistic.
the effects on driving due to weather in DC is as realistic as it gets for an arcade racer it's not perfect but it's no slouch either. I know what I'm talking about because I've been playing DC pretty much non-stop since release and for what it does, it does it exceptionally and that's including weather and its effects on driving. you don't see videos or articles downplaying DC in this matter because it really is THAT good at it. Forza 6 on the other hand, is yet to prove anything. footage shown so far looks good, but with all its promises, outdoing DC on the Xbone hardware is a tall order. let's just hope they deliver.
Drive club does not sacrifice fps for effects, It handles real time lighting/day/night/weather/win d/clouds, huge massive landscapes unmatched by any racer. The whole engine is Dynamic. aka crysis. https://www.youtube.com/wat...
It's able to that because it runs at 30 fps. If it's not sacrificing fps, then shouldn't the racer run at 60 fps? Why choose 30 fps at all if it doesn't "sacrifice fps for effects?
Complete and utter nonsense. Every drive club track has invisible walls to keep you along the set path, the water effects on the windshield are completely scripted, and the car physics are absolutely horrid. Any game that allows you to break part way through a turn at 100+mph in snow and ice and not result in your immediate demise is just sad. DriveClub is a corridor racer with pretty scrolling scenery that is no different than the backgrounds in the Uncharted 4 gameplay video where you can never go. You cannot claim "huge massive unmatched landscapes" if theyre nothing but a basic backdrop. And making the crysis comparison shows how little you actually know about graphics. Crysis 1 had actual full dynamic interactive environments where you can destroy all the plants, trees, and everything was globally lit. Then comes crysis 2, where they're still using Cryengine... but all that great stuff was removed.
Andrew It is still a track racer. If walls are not there, most racers just reset you back to the track. It just has huge vista's that are actually there. Everything is in real-time. https://youtu.be/oMuxE58zfu... As for rain. All rain fx are scripted in forza6.PC. But it still reacts to the movement of the car. Forza6 isn't in the same ballpark graphically. https://www.youtube.com/wat...
DriveClub is not a racing sim. It is an arcade racer. You cannot compare these games. DriveClub has next to zero car customization. Forza Motorsports allows you to customize pretty much everything. And the customization effects how the cars drive and handle. These are two completely different class games.
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