GamingLives takes a look at Pixelbite's twin-stick shooter, Xenowerk.
"The only real criticism for Xenowerk would be that there’s very little variation as you progress. The ‘easy’ Medical Research area comes with ten levels, Military Branch’s ‘medium’ area has twenty, and the ‘hard’ Factory X section brings another twenty. The aesthetic between each level doesn’t vary much, but moreso each of the levels therein are practically identical. One expects repetition of assets within any game (how many times did you see that same guard talking about taking an arrow to the knee in a game which took Bethesda years to develop?) but it’s tough to differentiate one level from the other once you’re immersed in Xenowerk‘s clean-up duties."