Since it’s debut in 1976, the game Breakout has been ported to nearly every console imaginable. For those unfamiliar with Breakout by name, chances are you have played a variation of this classic. Your goal is to break all the blocks in a stage by bouncing a ball into them. You can control where the ball goes by changing the angle it bounces off of a paddle that you’re moving. Is this sounding familiar? Hazumi puts a spin on this classic formula, by removing the paddle, but allowing you to move the ball to the left and right, but not up and down through enclosed stages, still trying to break blocks.