Horizon: Zero Dawn is fast becoming one of the most exciting future prospects on PS4. With a heroine inspired by Ygritte from Game Of Thrones and Ripley from the Alien films - as well as a development team bolstered by ex-Bethesda and CD Projekt RED staffers - it's basically the Enslaved sequel we wanted in all but name. Yet despite coming from the studio that gave us the delicately-monikered Killzone series, it's new action-RPG will totally shun ballistic boom sticks all together.
With the details we now have in terms of features and pricing, I don't think there are any significant concerns remaining - just that perhaps that the term 'remastered' in the title is a little misplaced. Essentially, what we're dealing with here is broadly equivalent to a release along the lines of Death Stranding: Director's Cut. It's the original game with a dash of extra content and additional visual modes that tap into the power of PlayStation 5.
Bloodborne, Infamous, Killzone, Resistance, Puppeteer, Jak and Daxter etc are all better choices
Even a full on remake of Drakes Fortune I’d take
Well I want a Horizon Zero Dawn remaster especially if it's an upgrade to Forbidden West Graphics and Animation.
Nope. But HD remasters are an easy cash grab that the masses shovel cash for because while they complain about remakes, they still buy them
My thoughts on this is do we need Richard Leadbetter's or Digital Foundry's opinion on anything........ever? I know I don't they do nothing for me and never have.
In the video game industry, where visual design and game mechanics typically grab the limelight, the significance of music in enhancing the overall gaming experience is often underestimated. Music can be a key component in the player’s emotional connection with a game. It amplifies emotional impact, heightens tension, and can be a powerful driver of narrative. We’ve had the chance to speak to Joris de Man, a renowned Dutch composer best known for his work on the Killzone series, Horizon: Zero Dawn, and its sequel Horizon: Forbidden West. During the Game Access conference in Brno, we talked about the process of composing music for video games and how he created the harmonies that have shaped some of our most beloved gaming experiences.
Joris seems like a great guy. I spoke to him briefly once about how much I loved his music and he was really friendly/humble.
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.
Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.
32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III
Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.
I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.
Such a wonderful studio. They deserve all their success.
The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.
Everything about this game is intriguing. I am really excited to see them take a complete new direction from Killzone and go wild with the imaginative world. I am going to spend a lot of time hunting and crafting when this beast of a title releases.
The e3 demo of this game was amazing! Truly envious of the PS4 owners coz this looks like a mind blowing gem!
So using the turret that was on the robosaur doesn't count as a gun?
Why bring up something about a gun if horizon looks amazing with what way shown.
Can't wait! One if the best showing at E3.