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Frictional Games Tech Interview - CPU Multi-threading, Chromatic Aberration, HPL Engine Tech Details

DSOGaming writes: "A couple of days ago, we had the pleasure of interviewing Frictional Games’ co-founder, Thomas Grip. Thomas shared some details about the engine powering their latest horror title, SOMA, as well as the game’s inspirations, its CPU multi-threaded capabilities, and whether there will be an option to turn off Chromatic Aberration."

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ATi_Elite1207d ago

CPU multi threading hmmmm sounds sexy

1nsomniac1207d ago

...Sounds like something we've been paying for, for over a decade now but have only just realised with the release of DX12 & Mantle we haven't been getting.

1nsomniac1207d ago (Edited 1207d ago )

Haha, is it just me or does the interview kinda start off sounding like this...

"I'm going to list a load of technical jargon to make it sound like I know what I'm talking about - can you tell us about your graphics?"

"Wow your way off the mark we're just a small Indy team, we don't use anything new you haven't seen in other games, it's just basic stuff"

"...erm ok I have nothing else, so I'm just going to keep bombarding you with questions about graphics that aren't relevant to you"

"..erm...ok"