GameCrate: "There's a charming simplicity to Guild of Dungeoneering. Its systems are hardly complex, and it never strives to be an elaborate experience. That works in its favor because what you're left with is a game that's simple to grasp and easy to pick up and play. The game blends dungeon crawler elements, RPG mechanics, and card-based battles magnificently to create an experience that you can play for hours or pick up when you've got a few minutes to kill. It's just a shame that it's not on the 3DS or Vita, because those handhelds would've been a perfect fit."