Gaming Fuels the Online Content Market, Dispite Piracy

WorthPlaying writes: "While online music and video have suffered the effects of piracy, the online gaming segment has managed to shake off such threats, accounting for as much as 81.3 percent of the revenues in 2007. Revenues from online music accounted for about 10.8 percent last year, while the remaining 7.9 percent is attributed to online video services.

New analysis from Frost & Sullivan, Asia Pacific Online Content Services Market, reveals that the paid online content services market - covering 12 Asia-Pacific countries ex-Japan - earned revenues of US$3.86 billion in 2007 and estimates this to be worth US$9.2 billion by end-2013, at a CAGR (compound annual growth rate) of 15.6 percent (2007-2013).

Online gaming is expected to lead the growth of digital content at a CAGR of 14 percent (2007-2013), and will continue to account for the bulk of the premium or paid content revenues in 2013 with a market share of 75.1 percent (US$6.9 billion)."

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