Review by Dale "Legba" Nardozzi:
"The fighting game genre ain't what it used to be. Blame it on the demise of the American arcade, the complexity of the new consoles or simple changes in taste– fighting games are popping up on fewer and fewer "must have" radars these days.
With DoA creators Team Ninja facing a rocky road ahead with partners Tecmo, the recent fighting game landscape is a little more barren lately than what it has traditionally been. Itagaki's competition sure hasn't rested on its laurels, however. Capcom is on the verge of releasing Street Fighter IV, Midway is nearing completion on a DC crossover with its Mortal Kombat series, and our friends over at Namco just released an impressive version of the original Soulcalibur for Xbox Live Arcade.
Namco decided to one-two combo the competition in 2008 by following up the XBLA Soulcalibur release with the spankin-new Soulcalibur IV– a freshened version of this long-running franchise. You may have already asked yourself, "What could Namco do to overshadow Capcom's/Midway's upcoming releases?" After playing Soulcalibur IV, the answer is, simply, "a lot.""