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Todd Howard On Fallout 4’s Quest Designs: “We’re Doing A Better Job Than We’ve Ever Done”

Todd Howard says he never stops thinking about the games he makes. When one Elder Scrolls or Fallout project ends, he’s already planning the next. As VP of development at Bethesda Games Studios in Maryland, the place he has worked for over 20 years, he has a comparatively small team by today’s standards – just 100 staff. But they have produced two of the industry’s most important and ambitious open-world franchises. And they seem to do this through a ceaseless sense of purpose. “You don’t ever stop talking,” says Howard about the creative process. “You never take a break.”

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theguardian.com
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MysticStrummer1150d ago

"You never take a break"

Unless you work in the Quality Control department. I've been playing games made by these guys since Elder Scrolls: Arena (the very first ES game) and they're always very buggy at launch.

Ashlen1150d ago

Well, there are few games that are as complicated and have nearly as much scripting.

It's just like anything, the more parts there are the more likely things are going to fail.

If you can't handle a few bugs Activision will be happy to serve you up a 4 hour CoD game every year.

MysticStrummer1150d ago (Edited 1150d ago )

"A few bugs" is a bit of an understatement, to this day I can't cure my Skyrim character of lycanthropy because a bug won't let me proceed in the quest, but I agree with what you said about the scope of the world and what they're trying to achieve. I'll take a buggy Elder Scrolls game over the most polished Call of Duty any time.

KwietStorm1150d ago

A few bugs? lol really now. Being an apologist doesn't help anybody. Yes, their games involve a lot going on at once. They aren't the exclusive representatives of these types of games though, and *everybody* who has played them, knows what to expect. That being said, minus the bugs, they produce some of the best experiences during any calendar year that they release something. But I'm not gonna act like they don't have a laundry list of problems.

spacedelete1150d ago

every game is buggy nowadays. you make it out like its exclusive to Bethesda.

Lighter91150d ago (Edited 1150d ago )

"You don't ever stop talking."

Less talking and more bug squashing, Todd.

Saijahn1150d ago

The Witcher has set the tone for how sidequests should be handled. I don't expect Fallout 4's to be that involved but please don't be a bunch of fetch quests.