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The Vanishing of Ethan Carter: Is Handholding Holding Gaming Back?

Could the storytelling techniques of the indie hit be applied to other games?

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Sharingan_no_Kakashi1234d ago

The game is boring. Idk maybe it's just not my thing. I was really excited about it because I like mystery but it's too sci-fi for me. And that cave portion really left me sour.

As for hand holding, I would say there is a difference between holding hands and giving a sense of direction. The vanishing doesn't hold your hand but it's not really all that difficult to begin with apart from the cave. I was literally just walking around not knowing what the heck to do. Got killed by a gremlin, woke up and walked out of an exit. If there was a puzzle in there I didn't find it. Not going back to it though.

KyRo1234d ago (Edited 1234d ago )

I'm with you. It's a beautiful looking game but you're just dumped in a game, dead body in front of you and nothing to go on. You just aimlessly walk whilst the character you play talks a load of stuff about Ethan that you have no idea about. It's my first regret purchase of this generation tbh.

Games do hold our hands to much these days but having no idea what you're supposed to be doing at all is just plain lazy game development IMO.

Adrian_v011234d ago

You have a world in which you can walk around until you get to an area that has quests to do. It similar to any other open world game. I didn't really have difficulties finding direction.

Sharingan_no_Kakashi1234d ago

Neither did I apart from the cave. My problem is that it was boring.

1234d ago Replies(1)
plmkoh1234d ago ShowReplies(1)
freshslicepizza1234d ago

some games need direction to keep the suspense going.

IamTylerDurden11234d ago

Ethan Carter is quite beautiful but at times it could use more direction. I think Everybody's Gone to the Rapture will do a better job of directing u to the important stuff without holding your hand. After replaying Journey on PS4 i realized just how well it does this, what a well crafted game.

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