EB: Ascendant is an indie game, and it shows with it’s cool original art style that looks like something out of a story book. Unfortunately, at this point in time, that’s just not enough to make the game good, and it already looks like it plays kind of choppy.
As for the mission based nature of ASCENDANT.COM, it’s best to think of it as capture the flag with three flags and four teams.
Chalgyr's Game Room writes:
What do you get when you mash up a procedurally generated map like Zelda or Binding of Isaac, make it a 2-dimensional platform exploration game sort of like A Valley Without Wind, and then put in combos and air dashes from Guacamelee? Ascendant is all of these things and more, and boy is it punishing. The tutorial will teach you absolutely everything you need to know to get around, to survive and to succeed, and along the vein of Demon Souls, you can beat this game without a single upgrade if you have the situational awareness, reflexes, strategy and timing down pat. For the rest of us lesser mortals, though, you are going to need every last bit of health you can scrounge up, parry just about anything that comes anywhere near you, and get the best weapon you can RNG into your hot little hands.
"My time with Ascendant has been greatly enjoyed. From the juggling antics enjoyable boss encounters, Ascendant provides a fun and self refreshing game that is extremely addictive. Its easy to pick up but difficult to master controls will hook you in to venture on through tough times and the many deaths that you suffer; you’ll die a lot, but will get that little bit further each time. There are a ton of collectibles too, offering a lot of replay value to those who master each level.
With so many positives it’s a shame the game falls short with its narrative. Additionally, the slightly characterless designs of the demigods is a little disappointing, but overall these are minor qualms with what is a very enjoyable game."