Eidos Montreal's upcoming role-playing game, Deus Ex: Mankind Divided, will address one of the major complaints levelled at its predecessor by allowing players to deal with bosses in multiple ways.
with conversation ? hell yeah can't wait to insult a boss to the death! or romantic words! :D
"How appropriate! You fight like a cow!"
"I wanted to make sure you'd feel comfortable with me."
Probably something like this: https://www.youtube.com/wat... Or if it's a female boss, make a comment about her weight and she'll run off crying...
Well just like in the first one you could kill gunther hermann without fighting him, provided you had access to some secret information regarding him.
Maybe we could bore them to death with small talk?
Yeah they'll commit suicide, lol
What are we supposed to do use man harsh language
Stealth all the way baby!
That's really awesome. One of my favorite parts about HR was the writing.
nice. this is turning into the game i wish HR was even though it was decent.
HR was great except for the boss fights, seeing as they outsourced them.
The DC version made some vast improvements to the boss fights, improving an already great game. I had been really apprehensive about an additional game in the series, but HR really delivered. I can't wait to see what DXMD brings to the table.
Sounds like the next gen battle I have been waiting to see from developers.
Good . . . good. This is what I like to hear. Choice. Give me choice.
Choice is good. Hopefully it doesn't feel forced though. Meaning, some bosses will be harder for different play styles than others. Not every boss needs to thoughtfully leave the vents open for the stealth guy, nor do they always need to kindly spread around ammo and set up cover for the assault guy. Not knowing if you are prepared is part of the challenge.
Conversation.. interesting. Killphrases?
Adam: "LOL, u ar fag!" Boss: "Y u do dis?" Adam: "ur mom a whore" Boss: "i go away nau, meanie man"
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