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When games do death differently

"In games, nothing can be said to be certain except death and… well, mostly that. Death as a consequence of failure has been a part of games since the days of Spacewar!, and what came after has stayed pretty much the same: a Game Over screen, a Continue? prompt (maybe with an exchange of quarters in there somewhere), and you begin again as if nothing happened. That's been the gaming standard for decades and it's practical enough, but it can make death insignificant."

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gamesradar.com
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DirtyPete1156d ago

lol gotta love being cloned on the fly