Gamers Universe writes: "Imagine a life without vanishing points, without perspective; everything staying the same size however far away it is. It would make your head hurt. It wouldn't do your eyes any favours, either. For one thing, those whacky pictures of people holding toy cars in front of distant parking spaces wouldn't work. Life wouldn't be worth living.
In a video game though? When a puzzler comes up with a genuinely new way to torment your think-meat, that's the sort of brain pain to look forward to. Utilising Jun Fujiki's OLE coordinate system (Object Locative Environment, if you really need to know), which makes MC Escher's/Oscar Reutersvärd inspired impossible drawings come to life; forcing two dimensional reality on a 3D game world."